INTERACTIVE COMPUTER GRAPHICS 6thEdition ultimate study guide for grade A students
INTERACTIVE COMPUTER GRAPHICS 6thEdition ultimate study guide for grade A students INTERACTIVE COMPUTER GRAPHICS 6thEdition ultimate study guide for grade A students CONTENTS Preface xxi 1.1 Applications of Computer Graphics 2 1.1.1 Display of Information 2 1.1.2 Design 3 1.1.3 Simulation and Animation 3 1.1.4 User Interfaces 4 1.2 A Graphics System 5 1.2.1 Pixels and the Frame Buffer 5 1.2.2 The CPU and the GPU 6 1.2.3 Output Devices 7 1.2.4 Input Devices 9 1.2.5 Physical Input Devices 10 1.2.6 Logical Devices 12 1.2.7 Input Modes 13 1.3 Images: Physical and Synthetic 1.3.1 Objects and Viewers 15 1.3.2 Light and Images 16 1.3.3 Imaging Models 18 15 1.4 Imaging Systems 1.4.1 The Pinhole Camera 20 1.4.2 The Human Visual System 22 20 1.5 The Synthetic-Camera Model 23 1.6 The Programmer’s Interface 1.6.1 The Pen-Plotter Model 27 1.6.2 Three-Dimensional APIs 28 1.6.3 A Sequence of Images 31 1.6.4 The Modeling–Rendering Paradigm 32 25 1.7 Graphics Architectures 1.7.1 Display Processors 34 1.7.2 Pipeline Architectures 34 33
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interactive computer graphics 6thedition