100% tevredenheidsgarantie Direct beschikbaar na je betaling Lees online óf als PDF Geen vaste maandelijkse kosten 4.2 TrustPilot
logo-home
Samenvatting

Computational Thinking Summary

Beoordeling
-
Verkocht
-
Pagina's
17
Geüpload op
14-06-2022
Geschreven in
2019/2020

Computational Thinking Summary











Oeps! We kunnen je document nu niet laden. Probeer het nog eens of neem contact op met support.

Documentinformatie

Geüpload op
14 juni 2022
Aantal pagina's
17
Geschreven in
2019/2020
Type
Samenvatting

Voorbeeld van de inhoud

Computational Thinking Summary


Lecture 1: Solution strategies

How do we approach a problem?




Solution strategies

1. Try something (guess and check)
2. Go through all the possibilities
3. Divide the problem into several sub problems or steps
4. Use of formulas/equations
5. Discover a structure or pattern
6. Make a model
7. Brute force
8. Divide-and-conquer (D&C)

Try something (guess and check)

• Just try something to solve the problem and afterwards you check your answer.
- e.g., “How many coins do you need to get 5.20 Euro if you have 3 times as many 20
cent coins as 5 cent coins?”.

Go through all the possibilities

• Only suitable if the number of possibilities is limited.
- e.g., “How can measure exactly 15 minutes with these two hourglasses (7 minutes
and 11 minutes)?”. > no waste of time

Divide the problem into several sub problems or steps

• Sometimes a problem looks complex, but dividing it into steps it will make it easy.
• If you combine a few of these approaches the problem will be clear and solvable:
- Simplify
- Divide
- Back reasoning
- Exclude
• e.g., “Is the number Alex had in mind odd or even?”.
• In the last step, you should check General reasoning: “if x = even, then result is odd” and
“if x = odd, then the result is even”.


1

,Computational Thinking Summary


Use of formulas/equations

• Use X and/or Y
• Faster and more efficient than “Try something (guess and check)”
• e.g., “How many coins do you have?”
• Sequences and series:



&



Discover a structure or pattern

• Note that there is a pattern that repeats always after a certain amount of steps
• e.g., “What is the last digit of 777?”


Make a model

• Translate the text into a model (schematic representation)
• e.g., “Determine how far the slab in total has moved forward, if the rollers have made exactly
one rotation”

Brute force

• A simple approach to solve problems
• Uses computing power to solve problems with a computer without the use of algorithms or
heuristics to speed up the calculation
• Is used if no algorithm is know that is faster or more efficient which leads to a solution
• Just do it!

• Linear search
• Bubble sort

Divide-and-conquer (D&C)

• A general technique to design algorithms (design strategy)
• Only suited for parallel computations in which each subproblem can be solved simultaneously
by its own processor

• Binary search
• Merge sort
• Quick sort

1. Divide the problem into a number of small sub-problems of the same type and ideally
about the same size (divide)
2. Solve each sub-problem (recursively) (conquer)
3. Combine all these solutions into a solution to the original problem (combine)




2

, Computational Thinking Summary


Lecture 2: From algorithm to flowchart, recursion, pseudocode

From algorithm to flowchart

What is a flowchart?

• A graphical representation (diagram/chart) of an algorithm or process
• Consists of
- Data (shown in different plains)
- Arrows (connect the plains)
• Symbols of a flowchart




Why?

• An algorithm description (spoken language or pseudocode) can not be entered directly into a
computer > the algorithm has to be converted into a computer program
• Processes or programs
- To analyse
- To design
- To maintain
- To document
• Important in problem analysis and in finding an efficient solution


Recursion

• Recursion is a technique where a method or function calls itself
• Not a program statement, but just a technique

• Factorials
- Factorials call themselves until 0! is reached
- The function F! (x), stops itself to call in F! (0) = 1 and the value is returned to the
calling function
- In general F! (N) = N * (N – 1)




3
€6,65
Krijg toegang tot het volledige document:

100% tevredenheidsgarantie
Direct beschikbaar na je betaling
Lees online óf als PDF
Geen vaste maandelijkse kosten

Maak kennis met de verkoper
Seller avatar
TR19

Ook beschikbaar in voordeelbundel

Thumbnail
Voordeelbundel
Computational Thinking
-
5 2022
€ 29,77 Meer info

Maak kennis met de verkoper

Seller avatar
TR19 Vrije Universiteit Amsterdam
Bekijk profiel
Volgen Je moet ingelogd zijn om studenten of vakken te kunnen volgen
Verkocht
0
Lid sinds
9 jaar
Aantal volgers
0
Documenten
7
Laatst verkocht
-

0,0

0 beoordelingen

5
0
4
0
3
0
2
0
1
0

Recent door jou bekeken

Waarom studenten kiezen voor Stuvia

Gemaakt door medestudenten, geverifieerd door reviews

Kwaliteit die je kunt vertrouwen: geschreven door studenten die slaagden en beoordeeld door anderen die dit document gebruikten.

Niet tevreden? Kies een ander document

Geen zorgen! Je kunt voor hetzelfde geld direct een ander document kiezen dat beter past bij wat je zoekt.

Betaal zoals je wilt, start meteen met leren

Geen abonnement, geen verplichtingen. Betaal zoals je gewend bent via iDeal of creditcard en download je PDF-document meteen.

Student with book image

“Gekocht, gedownload en geslaagd. Zo makkelijk kan het dus zijn.”

Alisha Student

Veelgestelde vragen