WWISE 101 CERTIFICATION EXAM|
COMPLETE STUDY GUIDE WITH DETAILED
QUESTIONS AND 100% RIGHT/VERIFIED
ANSWERS|ALREADY GRADED A,A
GUARANTEED PASS|LATEST UPDATED
VERSION 2025
What button begins the process of populating the log in the Profiler? - CORRECT
ANSWERS.✔️✔️Start Capture
What is a Work Unit? - CORRECT ANSWERS.✔️✔️An XML file that stores settings
of your Wwise project.
T/F? The name of an Event object needs to perfectly match the name of its
corresponding game call. - CORRECT ANSWERS.✔️✔️True
In the SoundBank layout, what happens when the Generate button is clicked? -
CORRECT ANSWERS.✔️✔️a. SoundBanks for all selected platforms and languages
will be generated
b. Assuming at least one SoundBank and language are selected, any referenced
audio files will converted and placed in a folder used by the game.
c. Assuming at least one SoundBank and language are selected, software code
used to carry out your sound design at run-time is generated
Which of the following objects can receive a game call directly from the game
engine? Sound SFX, Event, Action, Work Unit - CORRECT ANSWERS.✔️✔️Event
SUCCESS
, STUDYSAGE
A collection of views intended to perform a specific task is referred to as a
___________. - CORRECT ANSWERS.✔️✔️Layout
An area, such as the Property Editor is referred to as a - CORRECT
ANSWERS.✔️✔️View
Which feature would you use to indicate that you want to play a specific Sound
SFX object when a particular Event is triggered? - CORRECT
ANSWERS.✔️✔️Action
Which layout lets you view various information coming from the sound engine
while playing a game in real-time? - CORRECT ANSWERS.✔️✔️Profiler
In the Designer layout, which view allows you to organize and manage the various
elements of your Wwise project, such as audio objects and events? - CORRECT
ANSWERS.✔️✔️Project Explorer
Which of the following are not objects in Wwise? Sound SFX, Event, Game Call -
CORRECT ANSWERS.✔️✔️Game Call
What button within the Wwise interface allows you to configure a connection to a
game being played locally or over a network? - CORRECT ANSWERS.✔️✔️Remote
How are audio files placed into the final build of a game? - CORRECT
ANSWERS.✔️✔️Drag events to the soundbank and when the SoundBank is
generated any audio files needed to play those events will automatically be
copied to the appropriate folders.
SUCCESS