Unity Certification Exam Study Guide Exam
With Correct Solutions 2024
At .a .game .studio, .this .person .is .responsible .for .ensuring .the .overall .look .and .feel .is
.consistent? .- .correct .answer.Art .Director
This .game .type .often .features .mechanics .such .as .card .games, .board .games, .simple
.arcade-style .games, .and .puzzles: .- .correct .answer.Causal .Game
Concept .Art .- .correct .answer.Provides .a .unifying .point .for .art .direction
Possible .release .of .information .about .work .at .a .studio .is .often .governed .by .this .kind .of
.legal .contract? .- .correct .answer.Non-Disclosure .Agreement
Score .Accumulation, .Attacking, .and .player .health .are .examples .of: .- .correct
.answer.Game .Mechanics
Identify .the .UI .Element .that .is .used .to .modify .the .icon .size .in .the .Project .View .Window .-
.correct .answer.C. .(The .scroll .bar .in .the .bottom .right .of .the .PVW)
Which .window .in .the .Unity .Editor .allows .you .to .view, .sort, .and .organize .all .of .the .assets
.for .a .game? .- .correct .answer.Project .Window
The .Project .Window .allows .you .to: .- .correct .answer.Modify .the .file .structure .of .assets
To .reconfigure .the .Unity .Editor .user .interface: .- .correct .answer.Drag .windows .by .their
.tabs .into .new .locations
Which .window .allows .parenting .of .GameObjects? .- .correct .answer.Hierarchy
Which .tool .allows .you .to .manually .slice .an .image .into .multiple .sprites .- .correct
.answer.The .Sprite .Editor
Unity .can .import .this .transfer .file .format .for .models .having .meshes, .bones, .skin,
.weishgts, .and .animations .- .correct .answer.FBX
A .Prefab .in .the .Unity .Editor .is: .- .correct .answer.An .asset .tpe .that .stores .a .GameObject
.with .components .and .properties
, Which .of .the .following .statements .best .differentiates .a .Quad .from .a .Plane .- .correct
.answer.The .Plane .has .internal .divisions .and .more .polygons
Saving .a .scene .saves .- .correct .answer.The .current .placement .of .objects .in .the .scene .and
.Hiearchy
The .two .script .types .supported .in .Unity .are: .- .correct .answer.C# .and .UnityScript
Acceptable .formats .for .audio .are: .- .correct .answer.AIFF, .MP3, .WAV, .and .Ogg
The .Project .Window .toolbar .allows .searching .of .assets .by: .- .correct .answer.Label .and
.Type
The .breadcrumb .trail .in .the .Project .Window .shows: .- .correct .answer.The .file .path .of .the
.selected .asset
Modifying .the .organization .of .assets .is .done .in .the: .- .correct .answer.Project .Window
The .material .rendering .mode .uses .black .in .the .alpha .channel .to .define .where .a .material
.is .exactly .NOT .appearing .- .correct .answer.Cutout
The .Albedo .of .a .material .is .defined .as: .- .correct .answer.The .color .of .the .material .without
.the .lighting .data
This .material .property .causes .polygons .to .appear .and .light .as .if .they .had .more .surface
.detail: .- .correct .answer.Normal
This .material .properly .controls .spreading .of .light .on .microsurface .detail: .- .correct
.answer.Smoothness
The .Specular .property .of .a .material: .- .correct .answer.Controls .the .color .and .strength .of
.the .reflection
Which .window .allows .the .parenting .of .GameObjects? .- .correct .answer.Hiearchy
.Windows
In .a .Rigidbody .component, .this .determines .the .air .resistance .from .forces .affecting .the
.GameObject: .- .correct .answer.Drag
In .a .Rigidbody, .this .enables .objects .to .fall: .- .correct .answer.Use .Gravity
To .add .a .Box .Collider .to .a .GameObject .using .the .top .menu, .choose: .- .correct
.answer.Components .> .Physics .> .Box .Collider
The .role .of .a .Raycast .is .to: .- .correct .answer.Locate .Colliders .along .the .path .of .a .ray
With Correct Solutions 2024
At .a .game .studio, .this .person .is .responsible .for .ensuring .the .overall .look .and .feel .is
.consistent? .- .correct .answer.Art .Director
This .game .type .often .features .mechanics .such .as .card .games, .board .games, .simple
.arcade-style .games, .and .puzzles: .- .correct .answer.Causal .Game
Concept .Art .- .correct .answer.Provides .a .unifying .point .for .art .direction
Possible .release .of .information .about .work .at .a .studio .is .often .governed .by .this .kind .of
.legal .contract? .- .correct .answer.Non-Disclosure .Agreement
Score .Accumulation, .Attacking, .and .player .health .are .examples .of: .- .correct
.answer.Game .Mechanics
Identify .the .UI .Element .that .is .used .to .modify .the .icon .size .in .the .Project .View .Window .-
.correct .answer.C. .(The .scroll .bar .in .the .bottom .right .of .the .PVW)
Which .window .in .the .Unity .Editor .allows .you .to .view, .sort, .and .organize .all .of .the .assets
.for .a .game? .- .correct .answer.Project .Window
The .Project .Window .allows .you .to: .- .correct .answer.Modify .the .file .structure .of .assets
To .reconfigure .the .Unity .Editor .user .interface: .- .correct .answer.Drag .windows .by .their
.tabs .into .new .locations
Which .window .allows .parenting .of .GameObjects? .- .correct .answer.Hierarchy
Which .tool .allows .you .to .manually .slice .an .image .into .multiple .sprites .- .correct
.answer.The .Sprite .Editor
Unity .can .import .this .transfer .file .format .for .models .having .meshes, .bones, .skin,
.weishgts, .and .animations .- .correct .answer.FBX
A .Prefab .in .the .Unity .Editor .is: .- .correct .answer.An .asset .tpe .that .stores .a .GameObject
.with .components .and .properties
, Which .of .the .following .statements .best .differentiates .a .Quad .from .a .Plane .- .correct
.answer.The .Plane .has .internal .divisions .and .more .polygons
Saving .a .scene .saves .- .correct .answer.The .current .placement .of .objects .in .the .scene .and
.Hiearchy
The .two .script .types .supported .in .Unity .are: .- .correct .answer.C# .and .UnityScript
Acceptable .formats .for .audio .are: .- .correct .answer.AIFF, .MP3, .WAV, .and .Ogg
The .Project .Window .toolbar .allows .searching .of .assets .by: .- .correct .answer.Label .and
.Type
The .breadcrumb .trail .in .the .Project .Window .shows: .- .correct .answer.The .file .path .of .the
.selected .asset
Modifying .the .organization .of .assets .is .done .in .the: .- .correct .answer.Project .Window
The .material .rendering .mode .uses .black .in .the .alpha .channel .to .define .where .a .material
.is .exactly .NOT .appearing .- .correct .answer.Cutout
The .Albedo .of .a .material .is .defined .as: .- .correct .answer.The .color .of .the .material .without
.the .lighting .data
This .material .property .causes .polygons .to .appear .and .light .as .if .they .had .more .surface
.detail: .- .correct .answer.Normal
This .material .properly .controls .spreading .of .light .on .microsurface .detail: .- .correct
.answer.Smoothness
The .Specular .property .of .a .material: .- .correct .answer.Controls .the .color .and .strength .of
.the .reflection
Which .window .allows .the .parenting .of .GameObjects? .- .correct .answer.Hiearchy
.Windows
In .a .Rigidbody .component, .this .determines .the .air .resistance .from .forces .affecting .the
.GameObject: .- .correct .answer.Drag
In .a .Rigidbody, .this .enables .objects .to .fall: .- .correct .answer.Use .Gravity
To .add .a .Box .Collider .to .a .GameObject .using .the .top .menu, .choose: .- .correct
.answer.Components .> .Physics .> .Box .Collider
The .role .of .a .Raycast .is .to: .- .correct .answer.Locate .Colliders .along .the .path .of .a .ray