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Wwise 101 Certification Exam Questions & Answers 100% Correct!!

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What button begins the process of populating the log in the Profiler? - ANSWER Start Capture What is a Work Unit? - ANSWER An XML file that stores settings of your Wwise project. T/F? The name of an Event object needs to perfectly match the name of its corresponding game call. - ANSWER True In the SoundBank layout, what happens when the Generate button is clicked? - ANSWER a. SoundBanks for all selected platforms and languages will be generated b. Assuming at least one SoundBank and language are selected, any referenced audio files will converted and placed in a folder used by the game. c. Assuming at least one SoundBank and language are selected, software code used to carry out your sound design at run-time is generated Which of the following objects can receive a game call directly from the game engine? Sound SFX, Event, Action, Work Unit - ANSWER Event A collection of views intended to perform a specific task is referred to as a ___________. - ANSWER Layout An area, such as the Property Editor is referred to as a - ANSWER View Which feature would you use to indicate that you want to play a specific Sound SFX object when a particular Event is triggered? - ANSWER Action W

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Wwise 101 Certification Exam
Questions & Answers 100% Correct!!

What button begins the process of populating the log in the Profiler? - ANSWER Start Capture



What is a Work Unit? - ANSWER An XML file that stores settings of your Wwise project.



T/F? The name of an Event object needs to perfectly match the name of its corresponding game call.
- ANSWER True



In the SoundBank layout, what happens when the Generate button is clicked? - ANSWER a.
SoundBanks for all selected platforms and languages will be generated

b. Assuming at least one SoundBank and language are selected, any referenced audio files will
converted and placed in a folder used by the game.

c. Assuming at least one SoundBank and language are selected, software code used to carry out your
sound design at run-time is generated



Which of the following objects can receive a game call directly from the game engine? Sound SFX,
Event, Action, Work Unit - ANSWER Event



A collection of views intended to perform a specific task is referred to as a ___________. - ANSWER
Layout



An area, such as the Property Editor is referred to as a - ANSWER View



Which feature would you use to indicate that you want to play a specific Sound SFX object when a
particular Event is triggered? - ANSWER Action



Which layout lets you view various information coming from the sound engine while playing a game
in real-time? - ANSWER Profiler



In the Designer layout, which view allows you to organize and manage the various elements of your
Wwise project, such as audio objects and events? - ANSWER Project Explorer

, Which of the following are not objects in Wwise? Sound SFX, Event, Game Call - ANSWER Game Call



What does clicking the Reset All button circled here do? - ANSWER It sets all Game Syncs in the
session to their default value



Which tab in the Project Explorer view allows you to create Switch Groups and Game States? -
ANSWER Game Syncs



What is the purpose of choosing a Default Switch/State? - ANSWER It is used as a way to define a
value in case the game engine experiences an error or otherwise neglects to announce the current
status of the Switch or State.



Which feature is best suited for when you wish to change sounds related to a specific game object
based on a variable such as the surface a character is walking on? - ANSWER Switch



What are some common parameters that an RTPC can control? - ANSWER Volume, High-Pass filter,
Low-Pass Filter



Where do you define RTPC types and values? - ANSWER In the Project Explorer's Game Syncs tab,
add a Game Parameter to a Work Unit in the Game Parameters folder



What does RTPC stand for? - ANSWER Real Time Parameter Control



Which feature is best suited for when you wish to affect sounds on a global scale, such as when the
player exits to a menu? - ANSWER State



Cone Attenuation provides a way to automatically adjust volume and low/high-pass filter settings
based on what? - ANSWER The direction the emitter is facing



What type of distance measurement is used for the X axis in this Attenuation view? - ANSWER Units
defined by the game.



Which of the following allow you to apply various types of settings that you intend to use often or on
multiple objects as you build your project - ANSWER ShareSets
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