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Media Landscape Exam summary

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Great summary for Communication science bachelor Media landscape course

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Notes Media landscape final
Week One: Defining the media landscape
New eras & types
Branded content, native advertising, and content marketing

What is “the media industry”?
- Broadcasting, print, film and recording industries

Traditional conception of media industry

Advertising, marketing, PR

Social media companies
There are companies that are not a perfect fit

Netflix = yes

Google = no
Ultimately a media company’s Primary function is to produce or distribute media
content
Defining mass media (content)
Mass media: “media” in the traditional sense think...

Radio
- Television

Print Newspapers
- Magazines

There are 5 key characteristics
1. One-to-many, one-way

Identical message to a mass audience

Typically meant by radio, everyone has this shared experience with the same
message at

same time

No individual fragmentation

Television, only a couple of networks with the same message



Notes Media landscape final 1

, 2. Experiential goods

All about the experience you get

Value = immaterial attributes

Media is all about originality, intellectual property, stories told

Not like a banana

3. High fixed/first copy costs

You invest lots of money to create the first version

And then you distribute thousands of copies

Low marginal costs

Economies of scale: price per unit decreases as the quantity of output increases

4. Potential for (cheap) re-versioning

Re-selling in different formats leads to economies of scope

spin-offs, branded products, etc

Not just more copies but versions

You make a movie and then they make versions on DVDs, Netflix, releasing
it to tv
stations

Frozen movies and then they make dolls, backpacks, sequels, and so on

5. But, high risk

Consumer taste is fickle and hard to predict

High first copy cost regardless # of consumers



These five characteristic regards not just movies but newspapers, magazines,
books, radio
programs, television shows, and so on



Defining the mass media market
Dual-product market- Media companies produce two things:

Content, sold to audiences



Notes Media landscape final 2

, Audiences, sold to advertisers

Attention economy

Attention is the real product being sold/bought
Resulting → advertising goals influence content/strategy

Problematic for journalism

Go from quality news → tabloids, negativity, scandals

Creative industries vs commercial needs $$
But, the mass media market is changing

4 main outcomes:

1. Convergence- Previously separated channels fused; channels, content, and
computing

2. Interactivity- Two-way replaces one-way; users become (mass) producers

3. Diversification- Heightened user control & choice; fragmentation/expansion of
content
Mobility

4. Media ‘on the go’ -becomes the norm ‘Always on’ culture



Complications
Media organizations should be socially responsible
Core Responsibilities

Forum for exchange of ideas/opinions

Integrative influence for diverse societies

Protection of core values/vulnerable audiences
If there are commercial needs these core responsibilities might be harder to
accomplish
- Journalism


When there is change = strong reactions

McLuhan’s optimism

Technology itself matters



Notes Media landscape final 3

, New tech extends senses

New ‘cooler’ media:

Liberates audiences from hierarchies, isolation

Away from officialdom towards everyday talk

Transformation towards a global village

Tech as a solution to man-made problems
Postman’s pessimism

Print age: detailed, relevant, localized, coherent, rational

Post-telegraph: dazzling stories from afar outweigh the relevant, local

Tv/images → superficiality

Attention, rationality decreases

Passive audiences

Blames technology for social problems



Critiques of the critiques
Both classify as technological determinism

Technology itself = primary cause of social change

Simplifies & overplays technology, ignores social context

Disregards power relations behind development/use

Problematic because it lets people in power off the hook because they no longer
have to

fix mans problems, lets them blame tech because only focus



Another approach
Du Gay’s Circuit of culture

Tech significance best understood through 5 processes

1. Production: how/when/why was it developed

2. Representation: how is it talked about?




Notes Media landscape final 4
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