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Samenvatting

samenvatting Production and Consumption of Digital Media: Theory and Application

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een uitgebreide samenvatting bestaande uit slides en persoonlijke notities












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Geüpload op
5 december 2022
Aantal pagina's
111
Geschreven in
2022/2023
Type
Samenvatting

Onderwerpen

  • kuleuven

Voorbeeld van de inhoud

Production and consumption of
Digital media




Voorbeeld vragen examen:

1. E.g., Explain what makes media industries specific and atypical? Apply these characteristics
to a digital media organization of your choice.
2. E.g., Describe the phenomenon of platforms as new gatekeepers and explain the upsides and
downsides based on an example (i.e., a platform) of your choice.



Introduction
Digital media
- Digital media devices (e.g., smartphones, tablets, laptops)
- Digital media types (e.g., newspaper, TV, podcasts, social media apps, virtual and augmented
reality)
- Digital media formats (e.g., GIFs, mp4 but also stories, reels etc.)


Digital media businesses:

- Legacy media going online (e.g., New York Times)

- Digital-born media (e.g., Huffington Post, Buzzfeed, Vice)

- Online platforms (e.g., Google, Facebook, Twitter, Netflix, Spotify)

,The value chain
- Media companies form mutual sequences of essential links
o Not all companies do all 3
- Each link comprises a specific activity and adds value as such
- The (vertical) value chain is the most basic form:




Relevance of Digital Media
- Digital media businesses produce, aggregate and distribute
o different content (e.g., news, music videos, TV shows, documentaries)
• They don’t only produce news
o for different purposes (e.g., entertainment, relaxation, information,
orientation/advice, integration of society members)


- We see that other platform are being
used for news
- Facebook is decreasing in relevance
- The smartphone in increasing in
importance for news
- The smartphone in increasing in
importance for news
- Older people want to learn more and
see more use for the news

,Conclusion
- Current Status:
o Digital media businesses è legacy media, digital-born media, online platforms

o Digital media businesses produce, aggregate and distribute news (among other
content)

o Most people è side door access to news

o The smartphone is the most important digital device for news use

o Social media platforms are a key gateway to news use, but the popularity of
platforms varies across countries and generations

o Social media are the most important source for news among young people – number
of news avoiders increases

- How did we get here? è Technological Innovation



Technological innovation
- Latin innovare: to change
- Innovation changes (All these points are changing)
o Media products and services
o Processes of production and distribution of media
o the ownership and financing of media
o the roles of users
o ideas of media (Storsul & Krumsvik, 2013)


Types of Innovation
- Dichotomy of innovation Christensen (1997)
o Incremental innovations: small changes of products or processes
• small changes that doesn’t challenge the market
o Disruptive innovations: radical innovations that have far-reaching consequences
• has an influence on the daily lives of people
• Internet can be seen as the most disruptive innovation

Evolution of Media Formats and Media Types
- World Wide Web created in 1991 è origins date back to 1957 “Space race” between the
U.S.A and the U.S.S.R
- Eisenhower è Defense Advance Research Projects Agency (DARPA)
o DARPA to fund research to make it possible that researcher across the VS could
connect with each other, so innovation got boosted

- Attack-proof electronic infrastructure for research results
- Instant, electronic human communication across time and space è however, with limited
users
- Hypertext was developed è link World Wide Web (www) released by CERN to the world in
1993

, - Internet was difficult to navigate and boring
- Internet adoption emerged slowly è tipping point mid 1990s
- Rate of adoption skyrocketed past any previous media innovation
- Next tipping point in 1995: search machine by Yahoo!
o The possible to send images made the internet more attractive
o Yahoo now they could search for specific information

- The Internet diffused into the global society in a big way
o At some point the adoption of a new innovation was overestimated

- Today usage expands on a yearly basis è the Internet has come to serve as a media outlet
for an overwhelming majority


Two “generations”of Internet: Web 1.0 and Web 2.0

 Evolution because role and functions of user are changing
 It also enabled other disrupted innovations
 It is about the user change not the innovation change is important




- Web 2.0 development accompanied and supported by proliferation of diverse mobile
equipment
- Apple’s iPhone 2007 and later iPad 2010
- 2011 the sales of smartphones first exceeded the number of PCs sold
- Simultaneous increase in mobile data service ‘s bandwidth


New media types based on new technological media formats, e.g.:

- Interactive media (users can take part)

o in games on social media platforms

- Virtual reality (explorable, digital environments)

o using a avatar

- Augmented reality (integration of real and digital environments)

o Real and fake together in the real world

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