Agile (development) P. 25 + P. 56 + P. 58
Bowlingspel P. 20
Build-Measure-Learn feedback (loop) P. 56
Chasm P. 17
Competitive advantage periods (CAPs) P. 24
Confirmation bias P. 56
Convergentie P. 61
Coupled innovation P. 35
Creatieve destructie / Innovatie-kanibalisatie P. 14 + P. 15
Cross-functionaliteit P. 49
Customer discovery P. 55
Cyclisch P. 53
Dependencies P. 57
Design thinking (process) P. 37 + P. 45 + P. 53 + P. 58
Diffusion of Innovations-theorie P. 16 + P. 198
Divergentie P. 61
Dynamic capabilities P. 35
Economic spill-overs P. 35
Eindgebruikersdeterminisme P. 61
Enabling technologies P. 16 + P. 274
Gartner rapporten P. 18
Gesloten innovatie P. 26
Heilige viervuldigheid van Kotler / marketingmix P. 39
Human-computer interaction (HCI) P. 45
Hype cycle P. 18
Innovatie P. 8
Innovatie-onderzoek P. 8 + P. 40
Innovatiespiraal P. 16 + P. 24
Innovation districts P. 37
Innovator’s dilemma P. 14 + P. 15
Inside out kennisstromen P. 35
Iteratief P. 28 + P. 53 + P. 54
Joy’s Law P. 27
Lean start-up P. 55
Lean validation board P. 56 + P. 58
Malkovich Bias / pro-innovation bias P. 29
Marketing P. 39
Marktonderzoek P. 39 + P. 40
Minimal success criteria P. 56
Minimal viable product (MVP) P. 55
Nationale innovatie systemen (NIS) P. 37
NPD / innovatie-ontwikkelingsproces P. 30 + P. 47
Onderzoek P. 8
Open innovatie P. 26
Outside in kennisstromen P. 35
Pace of innovation P. 24
Pivot P. 11 + P. 54
Points of pain P. 22
Product-market fit P. 55
Quadruple innovation ecosystems P. 36
, Quality of Experience (QoE) P. 23 + P. 26
Quality of Service (QoS) P. 22 + P. 26
Ravine P. 17
Regionale innovatie ecosystemen (RIS) P. 37
Saddle P. 17
Scrum P. 25
Sprint P. 57
Sticky knowledge P. 37
Strategische marketing P. 42
User stories P. 57
Watervalmodel P. 51
Windows of opportunity P. 24
80/20 regel P. 220
A/B testing P. 166
Actieve observatie P. 236
Actionable information P. 248
Affinity diagramming P. 88
Aligneringsproblemen P. 101
Amazon recognition P. 245
APIs (Application Programming Interfaces) P. 241
Arbitraire cutoff segmentatie P. 195
Artefacten P. 82
Attribute levels P. 138
Barriers to entry P. 71
Behavioral analytics P. 248
Between-subjects design P. 162
Bewuste familiarisatie P. 205
Big Data P. 240
Binaire vragen P. 199
Black box methoden P. 209 + P. 243
Bull’s eye diagramming P. 88
Business-as-usual control group P. 161
Card sorting P. 131 + P. 136
Cardinal points P. 80
Causale of econometrische modellen P. 208
Churn rate / attrition rate P. 249
COCD box P. 108
Co-creatie P. 87
Co-design P. 87
Cognitive walkthroughs P. 156
Cohort analysis P. 248
Collectieve intelligentie P. 112
Computational turn P. 240
Conditie P. 161
Confounds P. 166
Conjoint analysis P. 138
Content analyse / Bibliometrics / Technologieverkenning P. 64 + P. 244
Contextual inquiry P. 82
Bowlingspel P. 20
Build-Measure-Learn feedback (loop) P. 56
Chasm P. 17
Competitive advantage periods (CAPs) P. 24
Confirmation bias P. 56
Convergentie P. 61
Coupled innovation P. 35
Creatieve destructie / Innovatie-kanibalisatie P. 14 + P. 15
Cross-functionaliteit P. 49
Customer discovery P. 55
Cyclisch P. 53
Dependencies P. 57
Design thinking (process) P. 37 + P. 45 + P. 53 + P. 58
Diffusion of Innovations-theorie P. 16 + P. 198
Divergentie P. 61
Dynamic capabilities P. 35
Economic spill-overs P. 35
Eindgebruikersdeterminisme P. 61
Enabling technologies P. 16 + P. 274
Gartner rapporten P. 18
Gesloten innovatie P. 26
Heilige viervuldigheid van Kotler / marketingmix P. 39
Human-computer interaction (HCI) P. 45
Hype cycle P. 18
Innovatie P. 8
Innovatie-onderzoek P. 8 + P. 40
Innovatiespiraal P. 16 + P. 24
Innovation districts P. 37
Innovator’s dilemma P. 14 + P. 15
Inside out kennisstromen P. 35
Iteratief P. 28 + P. 53 + P. 54
Joy’s Law P. 27
Lean start-up P. 55
Lean validation board P. 56 + P. 58
Malkovich Bias / pro-innovation bias P. 29
Marketing P. 39
Marktonderzoek P. 39 + P. 40
Minimal success criteria P. 56
Minimal viable product (MVP) P. 55
Nationale innovatie systemen (NIS) P. 37
NPD / innovatie-ontwikkelingsproces P. 30 + P. 47
Onderzoek P. 8
Open innovatie P. 26
Outside in kennisstromen P. 35
Pace of innovation P. 24
Pivot P. 11 + P. 54
Points of pain P. 22
Product-market fit P. 55
Quadruple innovation ecosystems P. 36
, Quality of Experience (QoE) P. 23 + P. 26
Quality of Service (QoS) P. 22 + P. 26
Ravine P. 17
Regionale innovatie ecosystemen (RIS) P. 37
Saddle P. 17
Scrum P. 25
Sprint P. 57
Sticky knowledge P. 37
Strategische marketing P. 42
User stories P. 57
Watervalmodel P. 51
Windows of opportunity P. 24
80/20 regel P. 220
A/B testing P. 166
Actieve observatie P. 236
Actionable information P. 248
Affinity diagramming P. 88
Aligneringsproblemen P. 101
Amazon recognition P. 245
APIs (Application Programming Interfaces) P. 241
Arbitraire cutoff segmentatie P. 195
Artefacten P. 82
Attribute levels P. 138
Barriers to entry P. 71
Behavioral analytics P. 248
Between-subjects design P. 162
Bewuste familiarisatie P. 205
Big Data P. 240
Binaire vragen P. 199
Black box methoden P. 209 + P. 243
Bull’s eye diagramming P. 88
Business-as-usual control group P. 161
Card sorting P. 131 + P. 136
Cardinal points P. 80
Causale of econometrische modellen P. 208
Churn rate / attrition rate P. 249
COCD box P. 108
Co-creatie P. 87
Co-design P. 87
Cognitive walkthroughs P. 156
Cohort analysis P. 248
Collectieve intelligentie P. 112
Computational turn P. 240
Conditie P. 161
Confounds P. 166
Conjoint analysis P. 138
Content analyse / Bibliometrics / Technologieverkenning P. 64 + P. 244
Contextual inquiry P. 82