Pearson BTEC • Information Technology 2016/2017 NQF
Las últimas cargas en Information Technology 2016/2017 NQF @ Pearson BTEC. ¿Buscas apuntes de Information Technology 2016/2017 NQF en Pearson BTEC? Tenemos un montón de apuntes, guías de estudio y notas de estudio disponibles para Information Technology 2016/2017 NQF en Pearson BTEC.
-
1130
-
4
-
151
Cursos Information Technology 2016/2017 NQF @ Pearson BTEC
Notas disponibles para los cursos siguiente de Information Technology 2016/2017 NQF en Pearson BTEC
-
Unit 1 - Information Technology Systems
-
Unit 2 - Creating Systems to Manage Information
-
Unit 3 - Using Social Media in Business
-
Unit 4 - Programming
-
Unit 5 - Data Modelling
-
Unit 6 - Website Development
-
Unit 7 - Mobile Apps Development
-
Unit 8 - Computer Games Development
-
Unit 9 - IT Project Management
-
Unit 10 - Big Data and Business Analytics
-
Unit 11 - Cyber Security and Incident Management
-
Unit 12 - IT Technical Support and Management
-
Unit 13 - Software Testing
-
Unit 14 - IT Service Delivery
-
Unit 15 - Customising and Integrating Applications
-
Unit 16 - Cloud Storage and Collaboration Tools
-
Unit 17 - Digital 2D and 3D Graphics
-
Unit 18 - Digital Animation and Effects
-
Unit 19 - The Internet of Things
-
Unit 20 - Enterprise in IT
-
Unit 21 - Business Process Modelling Tools
Libros populares Pearson BTEC • Information Technology 2016/2017 NQF
Pm Heathcote • ISBN 9781910523155
Pat M. Heathcote, Ann Weidmann • ISBN 9781910523148
Karen Anderson, Alan Jarvis • ISBN 9781846909283
Último contenido Pearson BTEC • Information Technology 2016/2017 NQF
FULL ASSIGMENT ACHIVED THE MERIT 1ST TIME NO RESUBS
- Resumen
- • 49 páginas's •
-
PEARSON•Unit 9 - IT Project Management
Vista previa 4 fuera de 49 páginas
Preparando tu documento...
FULL ASSIGMENT ACHIVED THE MERIT 1ST TIME NO RESUBS
achieved distinction in the unit in both assignments 100% get a D if u buy
- Resumen
- • 28 páginas's •
-
PEARSON•Unit 19 - The Internet of Things
Vista previa 3 fuera de 28 páginas
Preparando tu documento...
achieved distinction in the unit in both assignments 100% get a D if u buy
fully achieved a distinction first time no rebus
- Resumen
- • 36 páginas's •
-
PEARSON•Unit 9 - IT Project Management
Vista previa 4 fuera de 36 páginas
Preparando tu documento...
fully achieved a distinction first time no rebus
full assignment for unit 19 achieved a distinction full document if need the IoT device message me for it for free
- Resumen
- • 53 páginas's •
-
PEARSON•Unit 19 - The Internet of Things
Vista previa 4 fuera de 53 páginas
Preparando tu documento...
full assignment for unit 19 achieved a distinction full document if need the IoT device message me for it for free
full course work I achieved a distinction message me and I will send the spreadsheet which u can use u will 100% ACHIVE a distinction with this course work
- Resumen
- • 31 páginas's •
-
PEARSON•Unit 5 - Data Modelling
Vista previa 4 fuera de 31 páginas
Preparando tu documento...
full course work I achieved a distinction message me and I will send the spreadsheet which u can use u will 100% ACHIVE a distinction with this course work
this is the full course work I achieved a distinction with no resubs one of the best course works u can get to help u achieve that distinction
- Resumen
- • 54 páginas's •
-
PEARSON•Unit 5 - Data Modelling
Vista previa 4 fuera de 54 páginas
Preparando tu documento...
this is the full course work I achieved a distinction with no resubs one of the best course works u can get to help u achieve that distinction
This document is a Unit 9 IT Project Management – Assignment D (Closure & Reflection) report. It focuses on the closure of a real IT project and provides a detailed reflection on both the project outcome and personal performance as a trainee project manager. 
 
Key Details includes: 
 
Full evaluation of the completed project: the Fishwick Primary School Arithmetic App, built to improve children’s mental maths skills. 
 
Reflection on how project management skills (time planning, organisatio...
- Package deal
- Ensayo
- • 31 páginas's •
-
PEARSON•Unit 9 - IT Project Management
-
Unit 9 IT Project Management Assignment 1, 2, 3, 4 – Complete Distinction-Level Work (Learning Aims A, B, C, D)• Por waqarmohammed997
Vista previa 4 fuera de 31 páginas
Preparando tu documento...
This document is a Unit 9 IT Project Management – Assignment D (Closure & Reflection) report. It focuses on the closure of a real IT project and provides a detailed reflection on both the project outcome and personal performance as a trainee project manager. 
 
Key Details includes: 
 
Full evaluation of the completed project: the Fishwick Primary School Arithmetic App, built to improve children’s mental maths skills. 
 
Reflection on how project management skills (time planning, organisatio...
This document is a full evaluation report for Unit 9: IT Project Management (Assignment – Evaluation D3). It focuses on the project management of an IT-based development task: creating an educational arithmetic mobile application for Fishwick Primary School. The report examines how structured project management processes (planning, design, implementation, testing, and evaluation) were applied to ensure successful delivery within a two-month timeframe. 
 
Key areas covered include: 
 
The purpo...
- Package deal
- Ensayo
- • 50 páginas's •
-
PEARSON•Unit 9 - IT Project Management
-
Unit 9 IT Project Management Assignment 1, 2, 3, 4 – Complete Distinction-Level Work (Learning Aims A, B, C, D)• Por waqarmohammed997
Vista previa 4 fuera de 50 páginas
Preparando tu documento...
This document is a full evaluation report for Unit 9: IT Project Management (Assignment – Evaluation D3). It focuses on the project management of an IT-based development task: creating an educational arithmetic mobile application for Fishwick Primary School. The report examines how structured project management processes (planning, design, implementation, testing, and evaluation) were applied to ensure successful delivery within a two-month timeframe. 
 
Key areas covered include: 
 
The purpo...
This assignment explores the principles and methodologies of IT project management as used in the industry. Written from the perspective of a software development company researcher, the report evaluates different project management approaches to determine the most suitable methodology for future projects. 
 
The document includes: 
 
Analysis of three real-life projects using different methodologies such as PRINCE2, RAD, Waterfall, and Agile. 
 
Detailed examination of project phases, covering ...
- Package deal
- Ensayo
- • 31 páginas's •
-
PEARSON•Unit 9 - IT Project Management
-
Unit 9 IT Project Management Assignment 1, 2, 3, 4 – Complete Distinction-Level Work (Learning Aims A, B, C, D)• Por waqarmohammed997
Vista previa 4 fuera de 31 páginas
Preparando tu documento...
This assignment explores the principles and methodologies of IT project management as used in the industry. Written from the perspective of a software development company researcher, the report evaluates different project management approaches to determine the most suitable methodology for future projects. 
 
The document includes: 
 
Analysis of three real-life projects using different methodologies such as PRINCE2, RAD, Waterfall, and Agile. 
 
Detailed examination of project phases, covering ...
This document is a BTEC Level 3 IT – Unit 8 Games Development, Assignment 1 (Distinction grade achieved). It provides a complete and in-depth assessment of how new and existing technologies have influenced and will continue to shape the design and development of computer games. 
 
The work covers: 
 
Technological advancements in gaming (AI, cloud gaming, cross-platform development, VR/AR, multiplayer and social technologies). 
 
Social developments in gaming, including community-driven conten...
- Ensayo
- • 23 páginas's •
-
PEARSON•Unit 8 - Computer Games Development
Vista previa 3 fuera de 23 páginas
Preparando tu documento...
This document is a BTEC Level 3 IT – Unit 8 Games Development, Assignment 1 (Distinction grade achieved). It provides a complete and in-depth assessment of how new and existing technologies have influenced and will continue to shape the design and development of computer games. 
 
The work covers: 
 
Technological advancements in gaming (AI, cloud gaming, cross-platform development, VR/AR, multiplayer and social technologies). 
 
Social developments in gaming, including community-driven conten...