Wwise 101 Certification Practice Test 2026 | 60 Review
Questions & Answers ||NEWEST UPDATE| Audio
Implementation Exam Prep||VERIFIED EXAM!!!
What button begins the process of populating the log in
the Profiler? - Answer-Start Capture
What does "Max Size" in SoundBank Manager refer to? -
Answer-The budget for the maximum number of bytes the
Soundbank should be.
T/F? rIn order for a SoundBank to be loaded at run-time,
code must be written into the game that loads the desired
SoundBank. That name of the SoundBank, referenced in
the code, must match the name of the SoundBank you
created in Wwise - Answer-True
T/F? Game Parameters (RTPCs) have a fixed value range
from 0-100 - Answer-False
How can you adjust the same property value on multiple
objects simultaneously? - Answer-Select the desired
objects, then right-click one of the selected objects and
choose Multi-edit to bring up the Multi Editor which will
, 2|Page
allow you to enter property values that will apply to all
selected objects
T/F? Event objects can only be displayed in the Event
Editor view - Answer-False
T/F? When playing sounds associated with Switches, it's
not necessary for the Sound SFX object to have the same
name as the Switch game call that is being received -
Answer-True
Which of the following would be positioned at the highest
level in a hierarchy:
Event, Work Unit, Actor-Mixer, Sequence Container,
Sound SFX - Answer-Work Unit
Within the Random/Sequence Container Property Editor,
what does the Render button do? - Answer-It designates
the effects are to be printed to the audio file(s) upon
SoundBank generation
What is a Work Unit? - Answer-An XML file that stores
settings of your Wwise project.