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Examen

Comprehensive Test Bank – Introduction to Java Programming and Data Structures, Comprehensive Version, 12th Edition (Y. Daniel Liang, 2020) – Complete Test Bank

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This document contains the complete test bank for Introduction to Java Programming and Data Structures, Comprehensive Version, 12th Edition by Y. Daniel Liang. It covers all major topics including Java fundamentals, object-oriented programming, algorithms, and data structures. The material supports exam preparation and thorough practice with core programming concepts and problem-solving techniques.

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Java Programming And Data Structures
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Institución
Java Programming and Data Structures
Grado
Java Programming and Data Structures

Información del documento

Subido en
5 de diciembre de 2025
Número de páginas
406
Escrito en
2025/2026
Tipo
Examen
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TEST BANK FOR
INTRODUCTION TO
JAVA
PROGRAMMING
AND DATA
STRUCTURES
COMPREHENSIVE
VERSION, 12TH
EDITION, Y. DANIEL
LIANG

, Chapter 1 Introduction to Computers, Programs, and Java
Y5 Y5 Y5 Y5 Y5 Y5 Y5




Section 1.2 What is a Computer?
Y5 Y5 Y5 Y5 Y5



1. is the physical aspect of the computer that can be seen.
Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5



a. Hardware
b. Software
c. Operating system Y5



d. Application program Y5



Key:a See the first paragraph in Section 1.2.
Y5 Y5 Y5 Y5 Y5 Y5 Y5




#
Section 1.2.1 What is a Computer?
Y5 Y5 Y5 Y5 Y5



2. is the brain of a computer. Y5 Y5 Y5 Y5 Y5



a. Hardware
b. CPU
c. Memory
d. Disk
Key:b See the first paragraph in Section 1.2.1.
Y5 Y5 Y5 Y5 Y5 Y5 Y5




#
3. The speed of the CPU may be measured in
Y5 Y5 . Y5 Y5 Y5 Y5 Y5 Y5



a. megabytes
b. gigabytes
c. megahertz
d. gigahertz
Key:cd See the third paragraph in Section 1.2.1. 1 megahertz equals 1 million pulses per second and 1 gigahertz
Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5



is 1000 megahertz.
Y5 Y5 Y5




#
Section 1.2.2 Bits and Bytes
Y5 Y5 Y5 Y5



4. Why do computers use zeros and ones?
Y5 Y5 Y5 Y5 Y5 Y5



a. because combinations of zeros and ones can represent any numbers and characters.
Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5



b. because digital devices have two stable states and it is natural to use one state for 0 and the other for 1.
Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5



c. because binary numbers are simplest.
Y5 Y5 Y5 Y5



d. because binary numbers are the bases upon which all other number systems are
Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5



built. Key:b See the second paragraph in Section 1.2.2.
Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5




#
5. One byte has Y5 bits. Y5



a. 4
b. 8
c. 12
d. 16
Key:b See the thrid paragraph in Section 1.2.2.
Y5 Y5 Y5 Y5 Y5 Y5 Y5




#
5. One gigabyte is approximately
Y5 bytes. Y5 Y5



a. 1 million
Y5



b. 10 million Y5



c. 1 billion
Y5



d. 1 trillion
Y5



Key:c See the fifth paragraph in Section 1.2.2.
Y5 Y5 Y5 Y5 Y5 Y5 Y5




© 2020 Pearson Education, Inc., Hoboken, NJ. All rights reserved. This material is protected under all copyright laws as they currently exist.

,#
Section 1.2.3 Memory Y5 Y5



6. A program and its data must be moved into the computer's
Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 before they can be executed by the CPU.
Y5 Y5 Y5 Y5 Y5 Y5 Y5



a. memory
b. hard disk Y5



c. CPU
d. CD-ROM
Key:a See the first paragraph in Section 1.2.3.
Y5 Y5 Y5 Y5 Y5 Y5 Y5




#
Section 1.2.4 Storage Devices
Y5 Y5 Y5



6. A computer's
Y5 Y5 is volatile; that is, any information stored in it is lost when the system's power is turned
Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5



off.
Y5



a. memory
b. hard disk Y5



c. flash stick Y5



d. CD-ROM
Key:a See the first paragraph in Section 1.2.4.
Y5 Y5 Y5 Y5 Y5 Y5 Y5




#
6. Which of the following are storage devices?
Y5 Y5 Y5 Y5 Y5 Y5



a. portable disk Y5



b. hard disk Y5



c. flash stick Y5



d. CD-ROM
Key:abcd See the second paragraph in Section 1.2.4.
Y5 Y5 Y5 Y5 Y5 Y5 Y5




#
Section 1.2.5 Input and Output Devices
Y5 Y5 Y5 Y5 Y5



7. The specifies the number of pixels in horizontal and vertical dimensions of the display device. Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5



a. screen resolution Y5



b. pixel
c. dot pitch Y5



d. monitor
Key:a See the third last paragraph in Section 1.2.5.
Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5




#
Section 1.2.6 Communications Devices
Y5 Y5 Y5



7. is a device to connect a computer to a local area network (LAN).
Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5



a. Regular modem Y5



b. DSL
c. Cable modem Y5



d. NIC
Key:d See the bullet items in Section 1.2.6.
Y5 Y5 Y5 Y5 Y5 Y5 Y5




#
Section 1.3 Program Languages
Y5 Y5 Y5



8. are instructions to the computer. Y5 Y5 Y5 Y5



a. Hardware
b. Software
c. Programs
d. Keyboards
Key:bc See the Key Point in Section
Y5 Y5 Y5 Y5 Y5 Y5




1.3. #
Y5 Y5




© 2020 Pearson Education, Inc., Hoboken, NJ. All rights reserved. This material is protected under all copyright laws as they currently exist.

, 9. Computer can execute the code in Y5 Y5 Y5 Y5 Y5 .
a. machine language Y5



b. assembly language Y5



c. high-level language Y5



d. none of the above Y5 Y5 Y5



Key:a See the first paragraph in Section 1.3.1.
Y5 Y5 Y5 Y5 Y5 Y5 Y5




#
10. translates high-level language program into machine language program. Y5 Y5 Y5 Y5 Y5 Y5 Y5



a. An assembler Y5



b. A compiler Y5



c. CPU
d. The operating system
Y5 Y5



Key:b See the first paragraph after Table 1.1 in Section 1.3.3.
Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5




#
Section 1.4 Operating Systems
Y5 Y5 Y5



11. is an operating system. Y5 Y5 Y5



a. Java
b. C++
c. Windows
d. Visual Basic Y5



e. Ada
Key:c See the first paragraph in Section 1.4.
Y5 Y5 Y5 Y5 Y5 Y5 Y5




#
12. is a program that runs on a computer to manage and control a computer's activities.
Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5



a. Operating system Y5



b. Java
c. Modem
d. Interpreter
e. Compiler
Key:a See the first paragraph in Section 1.4.
Y5 Y5 Y5 Y5 Y5 Y5 Y5




#
Section 1.5 Java, World Wide Web, and Beyond
Y5 Y5 Y5 Y5 Y5 Y5 Y5



14. Due to security reasons, Java
Y5 Y5 cannot run from a Web browser in the new version of Java.
Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5



a. applications
b. applets
c. servlets
d. Micro Edition programs Y5 Y5



Key:b See the last paragraph in Section 1.5.
Y5 Y5 Y5 Y5 Y5 Y5 Y5




#
15. is not an object-oriented programming language.
Y5 Y5 Y5 Y5 Y5 Y5



a. Java
b. C++
c. C
d. C#
e. Python
Key:c See Table 1.1 in Section 1.3.1.
Y5 Y5 Y5 Y5 Y5 Y5




#
16. is interpreted.
Y5 Y5




© 2020 Pearson Education, Inc., Hoboken, NJ. All rights reserved. This material is protected under all copyright laws as they
Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5 Y5



currently exist. Y5 Y5
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