ANSWERS GRADED A+
1 of 20
Term
Read the excerpt from "Virtual Reality Gets Real."
During a recent demonstration of Google Cardboard—a DIY
headset that's made of cardboard and uses a smartphone
for the display—I found myself by turns atop a rocky peak,
in a barn next to a snorting horse, and on a gondola making
my way up a mountain. The gondola ride gave me vertigo.
We react like that, experts say, because our brains are easily
fooled when what we see on a display tracks our head
movements. "We
have a reptilian instinct that responds as if it's real: Don't step
off that
,cliff; this battle is scary," Jeremy Bailenson, the founding
director of Stanford's Virtual Human Interaction Lab, told
me. "The brain hasn't evolved to tell you it's not real."
What kinds of evidence are used in this excerpt, and how
does this evidence support the excerpt's point?
Select all that apply.
Give this one a try later!
A quotation from a field-specific scientific expert is used to
support why the human brain perceives virtual reality like
actual reality.
The author's personal experience is used to show that the
experience of virtual reality can be authentic and enjoyable.
It explains how intended innovations in classroom instruction are not
really improvements, giving students no new reasons to become more
engaged.
WRONG: Knowledge is knowledge, no matter the format in which it is
presented.
WRONG: Technology is taking over and replacing the old-fashioned
modes of learning.
WRONG: It is inevitable that a simulated reality scenario would
cause people to be uncertain about physical reality.
WRONG: It is unknown why a simulated reality would be essential to
anyone but a game designer.
Don't know?
, 2 of 20
Term
Read the opening paragraph of "Virtual Reality Gets Real."
In 1965, Ivan Sutherland, a computer-graphics pioneer,
addressed an international meeting of techies on the
subject of virtual reality. The ultimate virtual-reality
display, he told the audience, would be "a room within
which the computer can control the existence of matter. A
chair displayed in such a room would be good enough to
sit in.
Handcuffs displayed in such a room would be confining,
and a bullet displayed in such a room would be fatal. With
appropriate
programming, such a display could literally be the
Wonderland into which Alice walked."
What uncertainty about virtual reality is suggested by this
paragraph?
Give this one a try later!
WRONG: Knowledge is knowledge, no matter the format in which it is
presented.
WRONG: Technology is taking over and replacing the old-fashioned
modes of learning.
WRONG: It is inevitable that a simulated reality scenario would
cause people to be uncertain about physical reality.
WRONG: It is unknown why a simulated reality would be
essential to anyone but a game designer.