Questions and Answers
1.Internet Piracy: Illegally download software, music, or other forms of
entertain- ment, regardless of intent
2.Plagiarism: Use of another person's ideas or works as one's own
3.Proprietary License: Publisher allows consumers to use software but
ownership still remains with the software publisher
4.GNU General Public License: Commonly known as open source,
consumers may alter code and distribute it
5.EULA Agreement (End User License Agreement): Shows terms that user
must agree to in order to use the software
6.Workstation License: Permits use of software only
7.Concurrent Use License: Permits use of software by simultaneous
users ac- cessing the program
8.First generation Computers: -stored data using a network of vacuum
tubes
-ENIAC
-Programs written in binary
9.Second Generation Computers: -Stored data using transistors,
possible to regulate voltage
-Compilers using English commands, not machine language
-COBOL and FORTRAN languages of choice
10.Third Generation Computers: -Stored data using integrated circuits
,which enabled transistors and components on small chips
-Ex. RCA Spectra 70, IBM 360, IBM AD/400
11.Fourth Generation Computers: -Microprocessors made possible for
comput- ers to become small, powerful, less expensive
-Intel, Motorola, Texas Instruments important microprocessor
manufacturers
12.Digital Citizens: Individuals who use the Internet for social, political,
or govern- mental means
13.Worm: Self-replicating malware
14.Virus: Malware triggered by the user
15.Malware: Malicious software intended to harm the computer
16.Copyright: Used to protect created software
17.Patent: Used to protect a physical piece of hardware - like a specific
device
18.1980s: When was C++ introduced
19.1960s: When Internet was created
20.1969: When Arpanet was created -Universities and Military
21.Late 1980s: When Internet was widely available
22.1990s: When WWW widely used
23.Algorithm: A set of instructions designed to perform a specific task
24.Data: Information processed or stored by a computer
25.Information: Unprocessed data
26.Bandwidth: Maximum data transfer rate of a network --capacity -
lanes on the highway
27.Network: Two or more computers connected to share each others'
, resources;
28.Latency: Delay that may be present in transmission of data on a
network; Amount of time information takes on a network - time
29.Network Latency: Delay in taking place of communication over a
network - Internet
30.Disk Latency: Delay that takes place between request to access
information and actually accessing that information - amount of time
hard drive takes to open a specific program
31.LAN: A collection of computes and network devices that are
connected on a single network
-ex. Office networks, home networks, classrooms
32.WAN: A collections on LANs and connects multiple networks
over a large geographic area
-ex. The internet
33.Protocols: Rules on how machines can exchange data and provide
communi- cation on a network
34.Physical and Logical: The two types of network protocols
35.Physical protocols: Network protocol describing the wiring, the
connections, and the signal of the wire
36.Logical protocols: Network protocol that describes the software on
how and when the data is sent to the computers
37.Peer to Peer: A network architecture where computers are allowed
to share its individual data as it pleases. All computers can share
resources and provide resources
38.Client server: A network architecture where there are clients who