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Complete summary for Technology in Organizations

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This is a complete summary of all lectures for the Technology in Organization course. This course is offered in the second year of the Communication and Information Sciences program. This summary contains all the necessary materials for the exam.

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Escuela, estudio y materia

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Subido en
7 de octubre de 2025
Número de páginas
55
Escrito en
2024/2025
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Resumen

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Technology in Organizations
Lecture 2
{ Innovation Typologies, Innovation Management, & Value }

Invention = the creation of a ‘thing’ or ‘ability’ for the first time
Innovation = using that thing/ability to create impact
● Market entry: diffusion process
● Value creation by changing behaviors, interactions, processes, etc.
● Iterative in nature



Innovation process
1. Identification
Problem - opportunity

2. Investigation
Root cause – big picture

3. Ideation
Range & impact

4. Impact
Weigh — — — impact

5. Implementation
Get it done

Different model of innovation process:
1. Exploration → innovation process in organization
2. Exploitation → value propositions
3. Diffusion → innovation spread



Innovation process: (1) Exploration
● Trigger events
- Idea generation/creativity
- Scientific discovery
- Tech breakthrough
- Market/competitors
- Society
● Idea triggers
- Lone ranger
- R&D
- Open innovation




1

,Innovation as an organizational process
● We often associate innovation with creative individuals
● We consider creativity to be an amalgamation of intellectual abilities, knowledge,
personality, etc.

● This is not often the case: innovation is more often a group process
○ Within departments (R&D), across departments, or even outside the
organization
○ Innovation is a combination of organizational affordances:
■ Human capital, knowledge management, strategy, culture, structure,
etc.

● An organization’s characteristics affect innovation capabilities



Innovation funnel
● The process from ideation to practice is
called the innovation funnel
○ From (many) ideas to ultimately
few innovations in practice



= Traditional innovation



Open innovation
● Includes everything outside the
organization →




Crowdsourcing in relation to open innovation




2

,Types of innovation
1. Product/service innovation
Product innovation:
● Incremental or disruptive change
● Relative advantage to the change
● Requires 1000-100-10-1 funnel process
● Differentiate from competition
Service innovation
● Everything not physical: better as bundle of capabilities for a consumer to satisfy
certain needs
● E.g.: Picnic, Tikkie, Netflix
● Involves:
○ New concept, technology/customer interface, delivery system


2. Process innovation (= optimization)
● Change in the process of (buying) a product
● E.g. Dell → voorheen alleen keuze uit bestaande computers, nu zelf samenstelbaar

3. Business model innovation (= position)
● Long term (subscription) instead of short term (direct buy)

4. Paradigm innovation (= strategy)
● Changing the vision, mission and strategy of the organization



Innovation Typologies
Dichotomous (nominal) typology
● Disruptive or radical innovation
○ Start of a new product/process/idea lifecycle
○ At early stage of diffusion and adoption

● Incremental innovation
○ Advanced stages of the product lifecycle
○ Dominant design
○ Oftentimes occur during the diffusion process in the form of continual
improvements and upgrades




3

, Matrix typology
(Abernathy & Clark,
1985)




Innovation types & management
● Regular innovation: a new iPhone
○ Structure: mechanistic
○ Culture: internal
○ People: little change required

● Revolutionary innovation: Netflix
○ Structure: mechanistic
○ Culture: internal
○ People: process-oriented

● Architectural innovation: Dyson hairdryer
○ Structure: professional
○ Culture: open
○ People: innovative/willing to change

● Niche creations: vTech
○ Structure: professional
○ Culture: open/rational
○ People: external-oriented




4
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