ASSIGNMENT 5 (PORTFOLIO ASSESSMENT)
DUE 10 OCTOBER 2025
QUESTION 1: LESSON PLAN INCORPORATING DIGITAL TECHNOLOGIES
Section Details
Subject & Grade Mathematics – Grade 8
Topic Linear Equations
Duration 60 minutes
Learning Objectives - Learners should be able to solve simple linear equations with one
variable.
- Learners should understand the relationship between equations
and graphs.
- Learners should use digital tools to visualize, practice, and explain
their solutions.
Introduction (10 mins) Teacher starts with a real-life scenario (e.g., calculating cost of items
when given a fixed base price + variable).
Learners watch a short YouTube/EdPuzzle animation explaining
what linear equations are.
Guided Practice (15 Teacher demonstrates solving equations using Khan Academy
mins) platform.
Learners complete two sample problems on their own devices.
, Class discusses step-by-step solutions together.
Independent/Group Learners use GeoGebra to graph equations such as y = 2x + 3.
Activity (25 mins) In groups, learners adjust coefficients and observe changes to slope
and intercept.
Each group screenshots their graphs and uploads them to Google
Classroom with explanations.
Conclusion & Class discusses key observations about slope and intercept.
Reflection (10 mins) Teacher summarises strategies for solving equations.
Homework: Learners complete a Quizizz/Kahoot interactive quiz on
linear equations for practice.
Selection & - YouTube/EdPuzzle: Provides a simple introduction through visual
Justification of Tools explanation.
- Khan Academy: Offers guided, step-by-step practice and instant
feedback.
- GeoGebra: Allows dynamic graphing and visualization of
equations.
- Google Classroom & Quizizz: Facilitate collaboration,
submission, and self-assessment.
These tools encourage active, visual, and interactive mathematical
learning (Koehler & Mishra, 2009).
Integration of Digital Digital tools are integrated throughout: video for engagement, Khan
Technologies Academy for guided problem-solving, GeoGebra for exploration, and
Quizizz for reinforcement. This aligns with constructivist and
blended learning approaches in mathematics.
Enhancement of - Learners actively experiment with graphs in GeoGebra.
Engagement - Competitive Kahoot/Quizizz quizzes increase motivation.
- Group tasks encourage collaborative problem-solving.