WWISE 101 CERTIFICATION FINAL EXAM NEWEST 2025/2026
ACTUAL EXAM WITH COMPLETE QUESTIONS AND CORRECT
DETAILED ANSWERS (100% VERIFIED ANSWERS) |ALREADY
GRADED A+| ||PROFESSOR VERIFIED||
How can you change the MusicVolume RTPC value? - ANSWER-
Drag the Game Parameter cursor left or right to set the desired
value
What button begins the process of populating the log in the
Profiler? - ANSWER-Start Capture
What is a Work Unit? - ANSWER-An XML file that stores settings
of your Wwise project.
T/F? The name of an Event object needs to perfectly match the
name of its corresponding game call. - ANSWER-True
In the SoundBank layout, what happens when the Generate
button is clicked? - ANSWER-a. SoundBanks for all selected
platforms and languages will be generated
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b. Assuming at least one SoundBank and language are selected,
any referenced audio files will converted and placed in a folder
used by the game.
c. Assuming at least one SoundBank and language are selected,
software code used to carry out your sound design at run-time is
generated
Which of the following objects can receive a game call directly
from the game engine? Sound SFX, Event, Action, Work Unit -
ANSWER-Event
A collection of views intended to perform a specific task is referred
to as a ___________. - ANSWER-Layout
An area, such as the Property Editor is referred to as a -
ANSWER-View
Which feature would you use to indicate that you want to play a
specific Sound SFX object when a particular Event is triggered? -
ANSWER-Action
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Which layout lets you view various information coming from the
sound engine while playing a game in real-time? - ANSWER-
Profiler
In the Designer layout, which view allows you to organize and
manage the various elements of your Wwise project, such as
audio objects and events? - ANSWER-Project Explorer
Which of the following are not objects in Wwise? Sound SFX,
Event, Game Call - ANSWER-Game Call
What button within the Wwise interface allows you to configure a
connection to a game being played locally or over a network? -
ANSWER-Remote
How are audio files placed into the final build of a game? -
ANSWER-Drag events to the soundbank and when the
SoundBank is generated any audio files needed to play those
events will automatically be copied to the appropriate folders.