100% de satisfacción garantizada Inmediatamente disponible después del pago Tanto en línea como en PDF No estas atado a nada 4,6 TrustPilot
logo-home
Examen

GAME DESIGN PART 2 FINAL EXAM QUESTIONS & ANSWERS

Puntuación
-
Vendido
-
Páginas
5
Grado
A+
Subido en
19-09-2025
Escrito en
2025/2026

GAME DESIGN PART 2 FINAL EXAM QUESTIONS & ANSWERS

Institución
GAME DESIGN
Grado
GAME DESIGN









Ups! No podemos cargar tu documento ahora. Inténtalo de nuevo o contacta con soporte.

Escuela, estudio y materia

Institución
GAME DESIGN
Grado
GAME DESIGN

Información del documento

Subido en
19 de septiembre de 2025
Número de páginas
5
Escrito en
2025/2026
Tipo
Examen
Contiene
Preguntas y respuestas

Temas

Vista previa del contenido

GAME DESIGN PART 2 FINAL EXAM QUESTIONS &
ANSWERS

Tags are assigned to GameObjects to link that object to rules created in code—for
example, adding a "Flaming" tag to a collision script that declares any object touching a
bonfire takes damage. - Answer -How are tags used in Unity

One where different quests are offered based on the in-game choices previously made
by the player. - Answer -What is an example of a dynamic campaign

Playing a pleasant "ding" sound when the player collects a coin - Answer -What is an
example of positive feedback that helps players know that collecting coins in an action
game is a good thing?

Dynamic campaign - Answer -A malleable progression of missions that are created in
real-time or even in response to the player's performance

Game state - Answer -What is going on in a game at any point in time

Goal design - Answer -The delicate skill of creating long-term user engagement by
designing clearly defined and well-crafted goals for the user to work towards over time

Level up - Answer -An upgrade to the player's character that leads to their gaining
increased stats or new abilities

Linear progression - Answer -Objectives or goals are completed in a set order

Nested victories - Answer -Big victories that can only be achieved when a number of
other, smaller victories have been achieved first

Nonlinear progression - Answer -Objectives or goals can be completed in a number of
different orders

Rampability - Answer -Difficulty ramping

Static campaignq - Answer -A set progression of scripted missions that the player must
complete to continue advancing in the game

Static class - Answer -A class that has variables and methods that can be accessed
from anywhere

A GUI refers to all menus, while a HUD is a specific overlay - Answer -What is the
difference between a GUI and a HUD

, The GUI must be effective across a variety of screen sizes and resolutions - Answer -
What is one GUI challenge faced by designers who want to present their game on
multiple platforms, including tables, consoles, and home PCs?

Concatenator - Answer -Plus symbol

Constructor - Answer -A method for creating an object in a class.

Creative commons - Answer -Free, easy-to-use copyright licenses provide a simple,
standardized way to give the public permission to share and use your creative work on
conditions of your choice

Destructive - Answer -Effects and changes applies to an audio file or track that are
permanently baked into the audio file, changing the sound waveform data

Digital audio workstation (DAW) - Answer -professional equipment designed to record,
edit, and play digital audio

Flags - Answer -Signals written into code to help the programmer know whether
something has happened or not

Foley sound - Answer -the reproduction of everyday sound effects that are added to
film, video, and other media in post-production to enhance audio quality.

Graphical user interface (GUI) - Answer -Type of user interface that allows a user to
interact with software using text, graphics, and visual images, such as icons.

Initializing - Answer -Assigning a variable its first value, setting it up

Lossless - Answer -a compression formula that reduces the file size without data loss

Lossy - Answer -a compression formula that reduces the file size by removing certain
pixels

Non-destructive editing - Answer -Audio processed with each component of the audio
as a layer in a stack

Scaling - Answer -Ensuring the game is displayed in the correct size and location for
the device being used

Sound effect libraries - Answer -Collections of recordings of many thousands of
different types of sounds

Switch statements - Answer -A type of statement in code that allows you to specify
many different actions, depending on the specific values stored in a variable
$12.99
Accede al documento completo:

100% de satisfacción garantizada
Inmediatamente disponible después del pago
Tanto en línea como en PDF
No estas atado a nada


Documento también disponible en un lote

Conoce al vendedor

Seller avatar
Los indicadores de reputación están sujetos a la cantidad de artículos vendidos por una tarifa y las reseñas que ha recibido por esos documentos. Hay tres niveles: Bronce, Plata y Oro. Cuanto mayor reputación, más podrás confiar en la calidad del trabajo del vendedor.
GEEKA YALA UNIVERSITY
Seguir Necesitas iniciar sesión para seguir a otros usuarios o asignaturas
Vendido
2008
Miembro desde
3 año
Número de seguidores
1447
Documentos
48302
Última venta
3 horas hace

3.8

344 reseñas

5
171
4
61
3
44
2
16
1
52

Recientemente visto por ti

Por qué los estudiantes eligen Stuvia

Creado por compañeros estudiantes, verificado por reseñas

Calidad en la que puedes confiar: escrito por estudiantes que aprobaron y evaluado por otros que han usado estos resúmenes.

¿No estás satisfecho? Elige otro documento

¡No te preocupes! Puedes elegir directamente otro documento que se ajuste mejor a lo que buscas.

Paga como quieras, empieza a estudiar al instante

Sin suscripción, sin compromisos. Paga como estés acostumbrado con tarjeta de crédito y descarga tu documento PDF inmediatamente.

Student with book image

“Comprado, descargado y aprobado. Así de fácil puede ser.”

Alisha Student

Preguntas frecuentes