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Examen

GAME DESIGN FINAL EXAM 1 QUESTIONS & ANSWERS

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GAME DESIGN FINAL EXAM 1 QUESTIONS & ANSWERS

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GAME DESIGN

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Subido en
19 de septiembre de 2025
Número de páginas
6
Escrito en
2025/2026
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Examen
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GAME DESIGN FINAL EXAM 1 QUESTIONS &
ANSWERS

Technical anylsis - Answer -Which section of a game proposal will contain the most
information relative to the ultimate financial expenses and time it will take to develop a
game?

One with lots of varied levels, each with different art assets - Answer -Imagine you are
reading a game design document for a game with an especially large scope. What type
of game design project would be considered to have a large scope?

Game progression - Answer -A game design document lays out how a player will win
the final game: they must travel from city to city, meeting the leaders of each civilization
and encouraging them to sign a peace treaty to end a war. What is this element of the
GDD called?

Checkpoints - Answer -Designated milestones to be reached within a level that act as
save and respawn/restart points in some games

Concept art - Answer -Illustrations that convey the look and feel of a game or its
environments, characters, and items

Cultural references - Answer -The use of certain objects, patterns, or behaviors that are
related to a specific group of people

Dependencies - Answer -Tasks that rely on other tasks to be completed first

Easter eggs - Answer -Hidden elements, such as a valuable collectible item or a
novelty item to be found through exploration

Game proposal - Answer -A description of a game including specific business and
technical details meant to secure funding from investors, publishers, or internal teams

HUD (heads-up display) - Answer -The graphical overlay on the game screen which
displays information and feedback for the player

Market analysisq - Answer -A comparison between a proposed game and its
competition, focusing on size of audience and differentiating factors

Milestones - Answer -Major, measurable stages in the game design and development
process

Mission structure - Answer -The underlying game layout of a game level or mission in
terms of obstacles and options for movement

, Parallel tasks - Answer -Tasks that can be completed simultaneously, independent of
one another

Pitch - Answer -A short, compelling description of a game made with the intention of
selling the idea to teammates or investors

Respawn - Answer -A point in a video game that returns a character to the game after
having been killed earlier

Technical analysis - Answer -A description and estimate of tasks, costs, and
development risks associated with a proposed game

Red - Answer -What color typically evokes feelings of passion, desire, or violence?

Blue - Answer -What color typically demonstrates professionalism, calmness, or
sadness?

Yellow - Answer -What color typically conveys positivity, playfulness, and old age?

Green - Answer -What color typically brings nature, good taste, and jealously?

Purple - Answer -What color typically brings a sense of wealth, creativity, and
elegance?

White - Answer -What color typically embodies purity, cleanliness, and sterility?

Black - Answer -What color typically shows strength, mystery, as well as exhibiting
sinister undertones?

Point, line, shape, form - Answer -Order the elements of design from least to most
complex.

What is the goal of the design? - Answer -What is the best question to ask first when
considering whether a something has 'good' design?

FF00FF - Answer -In an RGB color space, magenta is composed of 100 percent red, 0
percent green, and 100 percent blue. What hex code would represent this color?

Additive color - Answer -Color systems formed by producing light which add to the total
available light

Alpha - Answer -The transparency of a color

Analogous color - Answer -Colors adjacent on the color wheel the combine
harmoniously
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