GAME DESIGN 1B: STUDY FOR FINAL EXAM
QUESTIONS & ANSWERS
What kind of variables are accessible from outside of the class? - Answer -Public
What mechanic is necessary for a designer interested in creating a game where
enemies are destroyed when a player jumps on their head? - Answer -Collision
detection
[T/F] Game objects are automatically tagged by default in Unity. - Answer -False
[T/F] The primary means through which a game state is changed is through the AI of the
system. - Answer -False
What type makes the most sense for a "Game Over" variable? - Answer -Bool
What does the following code snippet do?
"Time.timeScale = 0;" - Answer -Pauses the game
To make the SceneManager class available, you need to add which statement to the
top of the file? - Answer -"using"
'If you press the 'z' button, your super boots fire' is an example of what? - Answer -
Game Rule
What is a common reward to encourage players when they make a "correct" action in a
game? - Answer -Adding points to a score
What system of victory relies on big victories which can only be achieved when a
number of other, smaller victories have been achieved first? - Answer -Nested
[T/F] The SceneManager is, conveniently, in the SceneManagement package. -
Answer -True
[T/F] Game rules, clearly communicated to the player, are one of the things game
designers can use to increase engagement. - Answer -True
In Unity, what view would you use to assign a tag to an object? - Answer -Inspector
What is an example of a game's rule? - Answer -the conditions for winning a level
QUESTIONS & ANSWERS
What kind of variables are accessible from outside of the class? - Answer -Public
What mechanic is necessary for a designer interested in creating a game where
enemies are destroyed when a player jumps on their head? - Answer -Collision
detection
[T/F] Game objects are automatically tagged by default in Unity. - Answer -False
[T/F] The primary means through which a game state is changed is through the AI of the
system. - Answer -False
What type makes the most sense for a "Game Over" variable? - Answer -Bool
What does the following code snippet do?
"Time.timeScale = 0;" - Answer -Pauses the game
To make the SceneManager class available, you need to add which statement to the
top of the file? - Answer -"using"
'If you press the 'z' button, your super boots fire' is an example of what? - Answer -
Game Rule
What is a common reward to encourage players when they make a "correct" action in a
game? - Answer -Adding points to a score
What system of victory relies on big victories which can only be achieved when a
number of other, smaller victories have been achieved first? - Answer -Nested
[T/F] The SceneManager is, conveniently, in the SceneManagement package. -
Answer -True
[T/F] Game rules, clearly communicated to the player, are one of the things game
designers can use to increase engagement. - Answer -True
In Unity, what view would you use to assign a tag to an object? - Answer -Inspector
What is an example of a game's rule? - Answer -the conditions for winning a level