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BTEC IT Unit 8 Games Development – Assignment 1/ Learning Aim A Distinction Grade Achieved

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This document is a BTEC Level 3 IT – Unit 8 Games Development, Assignment 1 (Distinction grade achieved). It provides a complete and in-depth assessment of how new and existing technologies have influenced and will continue to shape the design and development of computer games. The work covers: Technological advancements in gaming (AI, cloud gaming, cross-platform development, VR/AR, multiplayer and social technologies). Social developments in gaming, including community-driven content, player interaction, and online engagement. Evaluation of industry demands, individual player needs, and how these shape game production. Revenue-generating strategies within the gaming industry. Analysis and comparison of existing and emerging technologies, with clear real-world examples. Topics such as AI-driven procedural generation, machine learning for adaptive gameplay, cloud-based streaming services, and cross-platform tools like Unity and Unreal Engine are explored in detail. The assignment also evaluates how big data analytics and user behaviour tracking influence game design, monetisation, and personalisation. This distinction-level coursework provides a well-structured, clear, and fully developed evaluation that meets the grading criteria for Unit 8 Games Development Assignment 1. It is a valuable study resource for students aiming to understand the impact of technology on the games industry and to achieve higher grades in their own submissions.

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Subido en
6 de septiembre de 2025
Número de páginas
23
Escrito en
2025/2026
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Unit 8 Computer games and development-
Learning Aim a Investigate technologies
used in computer Gaming
Introduction...........................................................................................................................................2
A1 Social trends in computer gaming....................................................................................................3
popular genres.......................................................................................................................................3
Action....................................................................................................................................................4
Adventure..............................................................................................................................................4
Simulation..............................................................................................................................................5
Sports.....................................................................................................................................................5
Puzzle.....................................................................................................................................................6
Horror....................................................................................................................................................6
players, e.g. age range, gender, casual gamers, immersive gamers, themes........................................7
game production, e.g. mainstream publisher, indie, free-to-play.........................................................8
Multiplayer............................................................................................................................................9
artificial intelligence, e.g. search algorithms, mathematical optimisation, logic...................................9
emerging technologies........................................................................................................................10
security of integrated services and multiplayer environments, e.g. Steam, Google PlayTM...............11
A2 Technologies used in computer gaming.........................................................................................11
Benefits and limitations of different platform options for the development of..................................11
computer games:.................................................................................................................................11
Windows..............................................................................................................................................11
Benefits................................................................................................................................................11
Limitations...........................................................................................................................................12
Mac......................................................................................................................................................12
Benefits................................................................................................................................................12
Limitations...........................................................................................................................................12
consoles, e.g. PlayStation®, Xbox, Nintendo®......................................................................................13
Benefits................................................................................................................................................13
Limitations...........................................................................................................................................13
web based, e.g. Flash®, HTML5............................................................................................................14
Benefits................................................................................................................................................14
Limitations...........................................................................................................................................14

,2


Hardware options and their effect on the development of computer games:....................................14
central processing unit (CPU)...............................................................................................................15
graphics processing unit (GPU)............................................................................................................15
memory, e.g. random-access memory (RAM), read-only memory (ROM............................................15
new technologies.................................................................................................................................16
input, e.g. keyboard/mouse, touch, gamepad, joystick, kinetic, voice................................................16
Software options and their effect on the development of computer games, including:.....................17
operating system, e.g. Windows, Mac OS, Linux®...............................................................................17
programming language, e.g. C++, Java®..............................................................................................17
device drivers, e.g. input/output devices............................................................................................18
Uses of game engines, their capabilities and how they aid computer game developers,....................18
including:.............................................................................................................................................18
rendering engines................................................................................................................................18
physics engines....................................................................................................................................19
collision detection................................................................................................................................19
Discuss how current and emerging technologies impact on how games are designed and developed
to meet the requirements of the users and the larger computer games industry..............................20
Evaluate the impact of current and emerging technologies on the design and development of
computer games to meet the requirements of the users and the computer games industry.............21
References...........................................................................................................................................22




Introduction
I have accepted an offer with a software business that creates games and other applications
as a junior programmer.
I've been asked to make a presentation that assesses how new and existing technology have
affected and will likely continue to influence computer game design and development. I also
must describe the current technological and social developments in computer gaming.

, 3


I need to give Clear examples of both existing and developing technology, the individual
needs, industry demands, and various revenue generating strategies must all be included in
my evaluation and i need to Analyse the effects of various technologies and compare them.




A1 Social trends in computer gaming
The popularity of online multiplayer games and the expansion of streaming services, and the
growing diversity of game players and content are examples of social trends in computer
gaming.




popular genres
Some popular computer game genres are action, these games are like shooting games like
call of duty, Fortnite, these games are arguably the most popular games because of how
good the gameplay is, and these specific games have history like call of duty, this game has
been playing for the past 2 decades. Some more genres include Adventure, role playing,
simulation, strategy, sports, puzzle, horror and fighting.
I will be going through these popular game genres in detail below:
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