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Summary Theories of Entrepreneurship and Management in the Creative Industries (Week 1-6)

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These are the readings covered in this doc: Peltoniemi (2015), Cultural industries: product-market characteristics, management challenges and industry dynamic Frey and Steiner (2010), Pay as you go: a new proposal for museum pricing Caves (2003), Contracts between art and commerce Wijnberg and Gemser (2000), Adding value to innovation: impressionism and the transformation of the selection system in visual arts Castañer and Campos (2002), The determinants of artistic innovation: bringing in the role of organisations Voss et. al. (2008), The effect of Slack resources and environmental threat on product exploration and exploitation Accominotti (2009), Creativity from interaction: artistic movements and the creativity careers of modern painters Phillips and Owens (2004), Incumbents, innovation, and competence: the emergence of recorded jazz, 1920 to 1929 Currid (2007), The economics of a good party: social mechanics and the legitimization of art/culture Cui, Lui and Guo (2012), The effect of online consumer reviews on new product sales Chung, Wedel and Rust (2016), Adaptive personalization using social networks Salganik & Watts (2008), Leading the herd astray: an experimental study of self-fulfilling prophecies in an artificial cultural market De Groot, Kackovic and Wijnberg (2019), Status in the organization and its effects on cultural consumption Yoganarasimha (2012), Cloak or Flaunt? The Fashion Dilemma Gemser and Wijnberg (2001), Effects of reputational sanctions and inter-firm linkages on competitive imitation Wei (2012), Dealing with reality: market demands, artistic integrity, and identity work in reality television production Beverland and Farrelly (2009), The quest for authenticity in consumption: consumers’ purposive choice of authentic cues to shape experienced outcomes Ouellet, Savard, and Colbert (2008), The personality of performing arts venues: developing a measurement scale Mol and Wijnberg (2007), Competition, selection and rock and roll: the economics of payola and authenticity Kirder and Weinberg (1998), Competitive dynamics and the introduction of new products: the motion picture timing game Elberse and Eliashberg (2003), Demand and supply dynamics for sequentially released products in international markets: the case of motion pictures Aguiar and Waldfogel (2018), Platforms, promotion, and product discovery: evidence from Spotify playlists Knox and Datta (2020), Streaming services and the homogenization of music consumption

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Subido en
25 de julio de 2025
Número de páginas
70
Escrito en
2023/2024
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Resumen

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Exam notes
Date @October 19, 2023

Last edit @October 25, 2023 9:04 PM



Week 1
Peltoniemi (2015), Cultural industries: product-market
characteristics, management challenges and industry
dynamic
Cultural industries → those that produce experience goods with considerable creative
elements and aim these at the consumer market via mass distribution
2 features specific to cultural industries:

consistent oversupply of creative labour

extreme uncertainty of success potential

→ System of continuous overproduction, where gatekeepers restrict access to cultural
products to audiences


Cultural industries definitions




Exam notes 1

, cultural goods offer low level of utilitarian value and high level of aesthetic,
symbolic, social meaning and social display value

cultural goods are experiential, so prior to consumption, you don’t know if the
good will succeed in bringing you the entertainment/enjoyment you seek

innovation plays an important role since it does not aim to improve performance
but to constantly introduce different types of goods to please diverse tastes



Sources of revenue in the creative industries:

selling the creative good

advertising goods of other producers

subsidies

other types of support for what we are because we are that (grants from
foundations, corporate sponsorships, loyalty programs)

revenues for the creative/cultural goods we offer or for other goods we offer on
the side (shops, restaurants)



Product market characteristics
Taste and popularity
4 interrelated assumptions made in cultural industries research concerning demand:

cultural goods are experiential and consumers desire novelty

most cultural industries operate under increasing returns

there is extreme variance in sales so products divert into hits and misses

demand is unpredictable in the extreme so it’s impossible to identify hits in
advance

Taste → the preferences customers report

upper classes have more highbrow taste, lower class have more popular tastes

acquired taste rather than pre-existent (heritable)

can be determined by nostalgia effect

gender bias towards male artists (by male consumers)




Exam notes 2

, musical preferences based on: psychological arousal, self-reflection,
communication and coming together with like-minded people

→ source of unpredictability doesn’t necessarily lie in taste but more so how information
diffuses among consumers and the uncertain outcomes of production process
Popularity → sale distribution of cultural industry goods

sales result from information cascades to others and (influential) consumer’s
intention to purchase

signals can be a factor in sales prediction (superstars in films) but it’s not always
the case

sales are determined by balance between novelty and familiarity + innovation

sales determined by distribution and timing in relation to season



3 reasons for unpredictability of demand:

lack of correlation between popularity and quality

assumption that friends have similar tastes (debunks information cascades)

are more familiar products less sensitive to information cascades?



Gatekeeping

filtering systems required to reduce the number of products reaching markets

Upstream selectors

determine if products reach completion (large generalists, small specialists)

artists pre-selected by specialists are slower to succeed but success lasts
longer than if selected by generalists

selection are based on artist conforming to genre and creative prototype,
good reputation, but not imitation of others

large ad budget increase sales and ROI but depends on product

Downstream selectors

determine if finished product reaches an audience

positive critical reviews increase sales (usually for greater, less familiar
highbrow art goods)



Exam notes 3

, negative reviews influence consumer expectations more but positive reviews
influence sales more

awards shown to increase sales

lay critics more influential for niche products but people interested in varied
genres listen to lay and professional critics

two way relationship between critic and consumer tastes can influence
consumer demand

Management challenges

Art for art’s sake and art for profit

creative individuals need to conform simultaneously to both artistic and financial
logistics in cultural production to enable creative outcomes and financial success

artists value a combination of artistic freedom and financial awards

managers and corporations have ability to both redirect and block creative
activity (determine artist’s range of option)

experimentation is often less successful early on and improves with tenure

Creative labour

inferior working conditions → permanent oversupply of creative labour,
employment in cultural industries often means low wages, long working hours
and job insecurity

formal training does not guarantee financial success but artists still pursue it

paid less, suffer from stress and anxiety, poor employment relationships

copyright legislation of major companies may affect degree of creativity in
market

work allocation → importance of informal networks

repeated collaboration allows creatives to exploit and stretch existing
capabilities

success is predicted by contracts rather than talent (notorious for gender
inequality and discrimination)

Industry dynamics

Cultural industries as communities




Exam notes 4
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