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Wwise 101 Certification Exam Study Guide Questions And Answers Verified 100% Correct

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Wwise 101 Certification Exam Study Guide Questions And Answers Verified 100% Correct Which tab in the Project Explorer view allows you to create Switch Groups and Game States? - ANSWER Game Syncs What is the purpose of choosing a Default Switch/State? - ANSWER It is used as a way to define a value in case the game engine experiences an error or otherwise neglects to announce the current status of the Switch or State. Which feature is best suited for when you wish to change sounds related to a specific game object based on a variable such as the surface a character is walking on? - ANSWER Switch What are some common parameters that an RTPC can control? - ANSWER Volume, High-Pass filter, Low-Pass Filter Where do you define RTPC types and values? - ANSWER In the Project Explorer's Game Syncs tab, add a Game Parameter to a Work Unit in the Game Parameters folder What does RTPC stand for? - ANSWER Real Time Parameter Control Which feature is best suited for when you wish to affect sounds on a global scale, such as when the player exits to a menu? - ANSWER State Cone Attenuation provides a way to automatically adjust volume and low/high-pass filter settings based on what? - ANSWER The direction the emitter is facing What type of distance measurement is used for the X axis in this Attenuation view? - ANSWER Units defined by the game. Which of the following allow you to apply various types of settings that you intend to use often or on multiple objects as you build your project - ANSWER ShareSets T/F? In the 3D User-Defined Panner view, Wwise always sets the default length of a new path to five seconds, regardless of the corresponding audio file's duration. - ANSWER True This type of panning plays the sound using volume and pan values that are derived by comparing the game object's position relative to the listener position. - ANSWER 3D Game Defined In the 3-D User-Defined panner, what is a path? - ANSWER A pre-defined trajectory that can be used to simulate an objects position over time when positional information from the game is not available. This type of panning plays the sound using static volume and pan values, regardless of the game objects relationship to the listener position. - ANSWER 2D In the Property Editor, what setting must be chosen in the Positioning tab in order to utilize the view featuring a centered head with surround speakers in a square? - ANSWER 2D What does double-clicking an object in this schematic view do? - ANSWER Displays the objects Property Editor view Which of the following best describes the audio signal flow of an Actor-Mixer container? - ANSWER The voice volume control serves as an offset to the voice volume controls of all contained objects, but no audio signals actually pass through the Actor-Mixer object. What best describes the unique capabilities of an Auxiliary Bus? - ANSWER A bus which allows effects to be applied to any incoming audio signals it 3 Examples of what can be dragged into a Soundcaster session view? - ANSWER Sound SFX objects, Busses, Event Objects How can you create a new Session? - ANSWER a. In the Project Explorer's Sessions tab, select a Work Unit for a Soundcaster, Mixing or Control Surface Session and create a new session by clicking the appropriate object in the icon menu. b. From an existing session view, click the selector button and choose New Which of the following best describes the function of an Audio Bus? - ANSWER It works like a stem or group fader, which sums the signals of all audio objects bussed to Which type of session best resembles a conventional mixing console? - ANSWER Mixing Session Where do you first configure a MIDI controller to work with Wwise? - ANSWER In the main menu choose Project > Control Surface Devices, then add your specific device to the Control Surface Devices window Which objects can be dragged into a Mixing Session in the Mixing Desk view? - ANSWER Any object from the Project Explorer's Audio tab Which type of session is best suited for simulating game play? - ANSWER Soundcaster Session How would you add another transport for a Sound SFX object into the Soundcaster grid? - ANSWER Drag a Sound SFX object, from the Project Explorer, into an empty position in the grid The green activity indicators in the Mixing Desk show when an object is passing audio, however what must you first do in order for them to function? - ANSWER Click the Start Capture button What can be controlled from a Soundcaster Session? 5 examples - ANSWER a. Sound SFX Playback b. RTPC Values c. Switch Settings d. State Settings e. Event Playback What does profiling do? - ANSWER a. It allows you to monitor the details of sound engine performance during gameplay. b. It allows you to record a log of information coming from the Wwise sound engine as the game is played in real-time. c. Allows you to evaluate the information that is being sent from the game to the Wwise sound engine. What does the Stream feature in the Property Editor's General Settings tab do? - ANSWER The audio file is played from the stored file on disk, rather than being placed into RAM when the Soundbank is loaded. In the Profiler Layout, which view by default allows you to monitor CPU performance in the form of a graph? - ANSWER Performance Monitor In the Project Settings' General tab, what does the Volume Threshold do? - ANSWER It is used in conjunction with an object's Kill Voice property in order to minimize the

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Wwise 101 Certification Exam Study Guide Questions
And Answers Verified 100% Correct

Which tab in the Project Explorer view allows you to create Switch Groups and Game
States? - ANSWER Game Syncs

What is the purpose of choosing a Default Switch/State? - ANSWER It is used as a
way to define a value in case the game engine experiences an error or otherwise
neglects to announce the current status of the Switch or State.

Which feature is best suited for when you wish to change sounds related to a specific
game object based on a variable such as the surface a character is walking on? -
ANSWER Switch

What are some common parameters that an RTPC can control? - ANSWER Volume,
High-Pass filter, Low-Pass Filter

Where do you define RTPC types and values? - ANSWER In the Project Explorer's
Game Syncs tab, add a Game Parameter to a Work Unit in the Game Parameters folder

What does RTPC stand for? - ANSWER Real Time Parameter Control

Which feature is best suited for when you wish to affect sounds on a global scale, such
as when the player exits to a menu? - ANSWER State

Cone Attenuation provides a way to automatically adjust volume and low/high-pass filter
settings based on what? - ANSWER The direction the emitter is facing

What type of distance measurement is used for the X axis in this Attenuation view? -
ANSWER Units defined by the game.

Which of the following allow you to apply various types of settings that you intend to use
often or on multiple objects as you build your project - ANSWER ShareSets

T/F? In the 3D User-Defined Panner view, Wwise always sets the default length of a
new path to five seconds, regardless of the corresponding audio file's duration. -
ANSWER True

, This type of panning plays the sound using volume and pan values that are derived by
comparing the game object's position relative to the listener position. - ANSWER 3D
Game Defined

In the 3-D User-Defined panner, what is a path? - ANSWER A pre-defined trajectory
that can be used to simulate an objects position over time when positional information
from the game is not available.

This type of panning plays the sound using static volume and pan values, regardless of
the game objects relationship to the listener position. - ANSWER 2D

In the Property Editor, what setting must be chosen in the Positioning tab in order to
utilize the view featuring a centered head with surround speakers in a square? -
ANSWER 2D

What does double-clicking an object in this schematic view do? - ANSWER Displays
the objects Property Editor view

Which of the following best describes the audio signal flow of an Actor-Mixer container?
- ANSWER The voice volume control serves as an offset to the voice volume controls
of all contained objects, but no audio signals actually pass through the Actor-Mixer
object.

What best describes the unique capabilities of an Auxiliary Bus? - ANSWER A bus
which allows effects to be applied to any incoming audio signals

Which of the following best describes the function of an Audio Bus? - ANSWER It
works like a stem or group fader, which sums the signals of all audio objects bussed to




it

3 Examples of what can be dragged into a Soundcaster session view? -
ANSWER
Sound SFX objects, Busses, Event Objects

How can you create a new Session? - ANSWER a. In the Project Explorer's Sessions
tab, select a Work Unit for a Soundcaster, Mixing or Control Surface Session and
create a new session by clicking the appropriate object in the icon menu.
b. From an existing session view, click the selector button and choose New
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