Question 1
1. The aim of question 1 is to enable you to demonstrate your ability to plan the integration of
digital tools in teaching. Plan a lesson or teaching strategy that integrates digital technology.
Describe how you would ensure it is effective for your students.
Introduction to the Digital Tool
Kahoot! is a game-based learning platform that allows teachers to create interactive quizzes which
learners can answer in real-time using their smartphones, tablets, or computers. It promotes learner
engagement by turning assessment into a fun and competitive activity, making it well-suited for
classrooms with digital access (Kahoot, 2019). This lesson plan aims to integrate Kahoot! as a
formative assessment tool to increase participation and track learner understanding.
Planning the Lesson with Kahoot!
To ensure that the integration of Kahoot! is effective, the lesson will be carefully planned around the
learning outcomes. The quiz questions will directly assess the knowledge and skills the learners are
expected to master. Activities will be structured to support understanding and offer opportunities for
feedback and discussion after the game. Learners will answer multiple-choice questions related to
the lesson topic, and the teacher will use their responses to identify content that may need reteaching
(CIC2601, 2019).
The availability of devices will be confirmed ahead of time. If the school follows a Bring Your Own
Device (BYOD) policy, alternative arrangements such as pairing learners or using spare devices will
be made to ensure full participation. Learners will also receive guidance on how to access and use
Kahoot!, to avoid technical difficulties during the activity.
Ensuring Teacher and Learner Readiness
Effective integration of digital tools requires that both teachers and learners are ready to use the
technology. The teacher’s confidence and competence in using Kahoot! will be important. Any
knowledge gaps will be addressed through peer support or guidance from an ICT coordinator. Most
learners are familiar with digital applications, but clear instructions will still be provided to prevent
confusion (Gunter et al., 2015).
Structuring the Lesson Using Activity Theory
The lesson will be informed by Activity Theory, where the teacher (subject) uses Kahoot! (tool) to
support learner understanding (object). The classroom environment, including rules for device usage
and learner behaviour, forms the structure in which the activity takes place. The division of labour
includes the teacher preparing and facilitating the activity, and learners participating by answering
questions. Support may also be provided by an ICT coordinator, especially in schools where digital
integration is still developing (CIC2601, 2019).
Applying the ARCS Motivational Model
The ARCS motivational model will be used to further support learner engagement. Kahoot! naturally
captures learners’ attention with its visual and audio features. It is relevant to learners as it uses
technology they already engage with in daily life. The varied difficulty of the questions helps build
confidence, and the point-scoring system promotes a sense of satisfaction and achievement (Gunter
et al., 2015). This motivational framework helps maintain learner interest and supports active
participation throughout the lesson.