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Game Design Final Exam Questions and Answers 2025 Graded A+

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A programming language is a formal computer language that is used to communicate instructions to a computing device in order to control the computer's behavior in some way. -Correct Answer True A number of elements in a specific order is: -Correct Answer an array A function that contains arithmetic symbols (e.g. +, <, =/) is an operator. -Correct Answer True An instance is: -Correct Answer a single occurence A collision volume is called: -Correct Answer a region Which of the following is NOT an argument used to determine how a shot is fired from an object? -Correct Answer the color of the shot being instantiated _______ is similar to a function but has limited calling notation and a limited number of parameters. -Correct Answer An operator An organization of objects that share the same template (that defines the data they use and what logic affects them) is: -Correct Answer a class An invisible object that is used to create a game mechanic is called: -Correct Answer a dummy object The script to eliminate an object leaving a particular boundary would contain the following: -Correct Answer Destroy(bject) Selecting "Create Empty" from the GameObject menu will: -Correct Answer create an object that is just a transform Self-contained sequences of actions to be performed are: -Correct Answer algorithms Identifying the objects the code requires and describing how they are related to each other is: -Correct Answer data modelling An arraylist is a fixed-length array. -Correct Answer False Which of the following is a common error to look out for when writing code? -Correct Answer all of the above Which of the following is NOT one of the three default components listed in the Inspector view of a terrain asset? -Correct Answer Texture After using a Prefab asset, you need to set the colliders to define the object as "solid" (impassible). -Correct Answer False Orthographic view allows you to see a scene with no perspective distortion. -Correct Answer True What is the benefit of adding textures to terrain with the Paint Texture tool? -Correct Answer It gives the terrain object character and color variation, and adds realism To quickly invert from pushing terrain down instead of up using the sculpting tools, you can: -Correct Answer hold Shift Middle-mouse clicking or pressing Q in the 3D view will: -Correct Answer activate the pan tool With an object selected, pressing CTRL D will: -Correct Answer copy the object You can "focus" on a terrain by using either the 3D view OR by using the Hierarchy. -Correct Answer True A terrain starts off as: -Correct Answer a flat grid of points A collider is required to: -Correct Answer make walls impassible The texture that is immediately painted on all of a terrain once it has been added is the: -Correct Answer Base Texture A level as seen through the lens of a game designer, not an artist, is: -Correct Answer ludic space In Unity's 3D view mode, you control zoom by: -Correct Answer scrolling the middle mouse wheel The cube at the top right of the 3D view window (with the colored pointers) represents: -Correct Answer 90-degree perspective switches (front, side, top, bottom, etc.)

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Game Design
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Game Design

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Subido en
5 de mayo de 2025
Número de páginas
49
Escrito en
2024/2025
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Examen
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Game Design



Game Design Final Exam Questions and
Answers 2025 Graded A+
A programming language is a formal computer language that is used to communicate
instructions to a computing device in order to control the computer's behavior in some
way. -Correct Answer ✔True



A number of elements in a specific order is: -Correct Answer ✔an array


A function that contains arithmetic symbols (e.g. +, <, =/) is an operator. -Correct Answer
✔True



An instance is: -Correct Answer ✔a single occurence



A collision volume is called: -Correct Answer ✔a region


Which of the following is NOT an argument used to determine how a shot is fired from
an object? -Correct Answer ✔the color of the shot being instantiated


_______ is similar to a function but has limited calling notation and a limited number of
parameters. -Correct Answer ✔An operator


An organization of objects that share the same template (that defines the data they use
and what logic affects them) is: -Correct Answer ✔a class



An invisible object that is used to create a game mechanic is called: -Correct Answer ✔a
dummy object


Game Design

,Game Design




The script to eliminate an object leaving a particular boundary would contain the
following: -Correct Answer ✔Destroy(other.gameobject)



Selecting "Create Empty" from the GameObject menu will: -Correct Answer ✔create an
object that is just a transform



Self-contained sequences of actions to be performed are: -Correct Answer ✔algorithms


Identifying the objects the code requires and describing how they are related to each
other is: -Correct Answer ✔data modelling



An arraylist is a fixed-length array. -Correct Answer ✔False


Which of the following is a common error to look out for when writing code? -Correct
Answer ✔all of the above


Which of the following is NOT one of the three default components listed in the
Inspector view of a terrain asset? -Correct Answer ✔Texture


After using a Prefab asset, you need to set the colliders to define the object as "solid"
(impassible). -Correct Answer ✔False


Orthographic view allows you to see a scene with no perspective distortion. -Correct
Answer ✔True


What is the benefit of adding textures to terrain with the Paint Texture tool? -Correct
Answer ✔It gives the terrain object character and color variation, and adds realism

Game Design

,Game Design




To quickly invert from pushing terrain down instead of up using the sculpting tools, you
can: -Correct Answer ✔hold Shift



Middle-mouse clicking or pressing Q in the 3D view will: -Correct Answer ✔activate the
pan tool



With an object selected, pressing CTRL D will: -Correct Answer ✔copy the object


You can "focus" on a terrain by using either the 3D view OR by using the Hierarchy. -
Correct Answer ✔True



A terrain starts off as: -Correct Answer ✔a flat grid of points



A collider is required to: -Correct Answer ✔make walls impassible


The texture that is immediately painted on all of a terrain once it has been added is the:
-Correct Answer ✔Base Texture


A level as seen through the lens of a game designer, not an artist, is: -Correct Answer
✔ludic space



In Unity's 3D view mode, you control zoom by: -Correct Answer ✔scrolling the middle
mouse wheel


The cube at the top right of the 3D view window (with the colored pointers) represents:
-Correct Answer ✔90-degree perspective switches (front, side, top, bottom, etc.)



Game Design

, Game Design




What do you need to do before you can use the Place Trees sculpting tool? -Correct
Answer ✔have a 3D model in your game assets


Which of the following is a free alternative for working with vector graphics? -Correct
Answer ✔Inkspace


Artists who work exclusively on bitmaps that are tiled across 3D models are called: -
Correct Answer ✔Texture Artists


Repeating a 2D image across the surface of a 3D mesh is also called: -Correct Answer
✔Tiling


It is an acceptable practice to take real-life photographs and convert them into
repeatable textures for use in a game engine. -Correct Answer ✔True


No matter how abstract a game's art style may be, it is still referencing things the player
knows in the real world. -Correct Answer ✔True



Anything tangible that a culture produces is called: -Correct Answer ✔an artifact



An artist who specializes in creating sprites is called: -Correct Answer ✔a 2D Character
Artist


The artist who is responsible for creating 3D objects which will be used to populate
game levels is called: -Correct Answer ✔an Environment Artist




Game Design
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