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GAME DESIGN EOPA 2025 LATEST 2025 ACTUAL EXAM WITH
COMPLETE QUESTIONS AND CORRECT DETAILED ANSWERS (100%
VERIFIED ANSWERS) |ALREADY GRADED A+| ||PROFESSOR
VERIFIED|| ||BRANDNEW!!!||
What method is called when the button is clicked? - ANSWER-
Audiosource.play
All UI elements are placed in: - ANSWER-the Canvas
In order for a variable to be accessed by a button it must be: -
ANSWER-Public
Which Canvas render mode will display overlaid on top of all
camera views? - ANSWER-Screen Space Overlay
Which component allows canvas to resize with display? -
ANSWER-Canvas Scaler
Which setting allows UI text to display regardless of size? -
ANSWER-Overflow
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In which UI component would you use a Sprite? - ANSWER-
Image
Some of the available options for the Transition property of a
button are? - ANSWER-Sprite Swap and Color Tint
What material shader allows for a procedural sky? - ANSWER-
Skybox
Textures that seamlessly repeat allow for better resolution
repeating over space (T/F): - ANSWER-True
This material property causes polygons to appear and light as if
they had more surface detail: - ANSWER-Normal
Texture Maps should be which ratio? - ANSWER-1:1
When creating Unity Materials it is best to work with an unlit
scene (T/F): - ANSWER-False
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The preferred format for exporting models is: - ANSWER-FBX
You should always paint model textures at the minimum
resolution required (T/F): - ANSWER-False
Which material rendering mode uses black in the alpha channel to
define where a material is NOT appearing? - ANSWER-Cutout
Which of the following is not a guideline for clean polygonal
modeling: - ANSWER-Keep the polygon count high
Before exporting you should delete history on your static meshes
(T/F): - ANSWER-True
Albedo of a material is defined as: - ANSWER-The color of the
material without any lighting data
This material property controls spreading of light on microsurface
detail: - ANSWER-Smoothness
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To make a glass-like material which rendering mode should be
used? - ANSWER-Transparent
Which of the following is not supported to import to unity from a
3D application? - ANSWER-NURBS
The specular property of a material: - ANSWER-Controls color
and strength of reflection
Physics Materials define: - ANSWER-Friction and Bounce
In a rigidbody, this enables objects to fall: - ANSWER-Use Gravity
To add a box collider to a gameObject using the top menu,
choose: - ANSWER-Components>Physics>Box Collider
Colliders should be sized: - ANSWER-To the area that players will
collide with
GAME DESIGN EOPA 2025 LATEST 2025 ACTUAL EXAM WITH
COMPLETE QUESTIONS AND CORRECT DETAILED ANSWERS (100%
VERIFIED ANSWERS) |ALREADY GRADED A+| ||PROFESSOR
VERIFIED|| ||BRANDNEW!!!||
What method is called when the button is clicked? - ANSWER-
Audiosource.play
All UI elements are placed in: - ANSWER-the Canvas
In order for a variable to be accessed by a button it must be: -
ANSWER-Public
Which Canvas render mode will display overlaid on top of all
camera views? - ANSWER-Screen Space Overlay
Which component allows canvas to resize with display? -
ANSWER-Canvas Scaler
Which setting allows UI text to display regardless of size? -
ANSWER-Overflow
,2|Page
In which UI component would you use a Sprite? - ANSWER-
Image
Some of the available options for the Transition property of a
button are? - ANSWER-Sprite Swap and Color Tint
What material shader allows for a procedural sky? - ANSWER-
Skybox
Textures that seamlessly repeat allow for better resolution
repeating over space (T/F): - ANSWER-True
This material property causes polygons to appear and light as if
they had more surface detail: - ANSWER-Normal
Texture Maps should be which ratio? - ANSWER-1:1
When creating Unity Materials it is best to work with an unlit
scene (T/F): - ANSWER-False
,3|Page
The preferred format for exporting models is: - ANSWER-FBX
You should always paint model textures at the minimum
resolution required (T/F): - ANSWER-False
Which material rendering mode uses black in the alpha channel to
define where a material is NOT appearing? - ANSWER-Cutout
Which of the following is not a guideline for clean polygonal
modeling: - ANSWER-Keep the polygon count high
Before exporting you should delete history on your static meshes
(T/F): - ANSWER-True
Albedo of a material is defined as: - ANSWER-The color of the
material without any lighting data
This material property controls spreading of light on microsurface
detail: - ANSWER-Smoothness
, 4|Page
To make a glass-like material which rendering mode should be
used? - ANSWER-Transparent
Which of the following is not supported to import to unity from a
3D application? - ANSWER-NURBS
The specular property of a material: - ANSWER-Controls color
and strength of reflection
Physics Materials define: - ANSWER-Friction and Bounce
In a rigidbody, this enables objects to fall: - ANSWER-Use Gravity
To add a box collider to a gameObject using the top menu,
choose: - ANSWER-Components>Physics>Box Collider
Colliders should be sized: - ANSWER-To the area that players will
collide with