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TEST BANK FOR Java Programming 10th Edition Solution By Farrell (VERIFIED)

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TEST BANK FOR Java Programming 10th Edition Solution By Farrell (VERIFIED) TEST BANK FOR Java Programming 10th Edition Solution By Farrell (VERIFIED) TEST BANK FOR Java Programming 10th Edition Solution By Farrell (VERIFIED) TEST BANK FOR Java Programming 10th Edition Solution By Farrell (VERIFIED)

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Solution uoand uoAnswer uoGuide : Farrell, Java Programming 10e, [978-035-767-3423], Chapter 1: Creating Java Programs
uo uo uo uo uo uo uo uo uo uo




SolutionandAnswerGuide o
u o
u o
u




Farrell, Java Programming 10e, [978-035-767-3423], Chapter 1: Creating Java Programs
uo uo uo uo uo uo uo uo uo




Table of Contents uo uo




Review Questions Answers ................................................................................................. 1
uo uo




Programming Exercises Solutions ........................................................................................ 7
uo uo




Debugging Exercises Solutions ........................................................................................... 13
uo uo




Game Zone Solutions ........................................................................................................ 15
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Case Problems Solutions .................................................................................................... 16
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Review Questions Answers uo uo




1. The most basic circuitry-level computer language is ____________.
uo uo uo uo uo uo uo




a. machine language uo




b. Java

c. high-level language uo




d. C++

Answer: a uo




Feedback: uo




The most basic circuitry-level computer language is machine language. Machine language, or
uo uo uo uo uo uo uo uo uo uo uo




machine code, is the most basic set of instructions a computer can execute. Java and C++ are both
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high-level languages and are the opposite of circuitry-level computer language.
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2. Languages that let you use an easily understood vocabulary of descriptive terms, such as read, write, or
uo uo uo uo uo uo uo uo uo uo uo uo uo uo uo uo




uo add, are known as ____________languages.
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a. procedural

b. high-level

c. machine

d. object-oriented

Answer: b uo




Feedback: uo




High-level languages use English-like terms; Java is an example of a high-level language.
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Procedural languages are those that run by executing a series of procedures or methods. Machine-
uo uo uo uo uo uo uo uo uo uo uo uo uo uo uo




© 2022 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website,
uo uo uo uo uo uo uo uo uo uo uo uo uo uo uo uo uo uo uo

1
in whole or in part.
uo uo uo uo uo uo

, Solution uoand uoAnswer uoGuide : Farrell, Java Programming 10e, [978-035-767-3423], Chapter 1: Creating Java Programs
uo uo uo uo uo uo uo uo uo uo




level languages do not use English-like terms; they use 1s and 0s. Object-oriented languages are
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run by declaring and using objects that contain data and methods.
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3. The rules of a programming language constitute its ____________.
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a. syntax

b. logic

c. format

d. objects

Answer: a uo




Feedback: uo




The rules of a programming language constitute its syntax.
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4. A ____________ translates high-level language statements into machine code.
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a. programmer

b. syntax detector uo




c. compiler

d. decipherer

Answer: c uo




Feedback: uo




A compiler translates high-level language statements into machine code. A programmer writes
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high-level language statements but does not translate them. “Syntax detector” and “decipherer”
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are not terms used in programming.
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5. Named computer memory locations are called ____________.
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a. compilers

b. variables

c. addresses

d. appellations

Answer: b uo




Feedback: uo




Named computer memory locations are variables. Compilers translate programming statements
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into machine language; they are not memory locations. Addresses are unnamed computer
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memory locations. “Appellations” is not a term used in programming.
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6. The individual operations used in a computer program are often grouped into logical units called
uo uo uo uo uo uo uo uo uo uo uo uo uo uo




© 2022 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website,
uo uo uo uo uo uo uo uo uo uo uo uo uo uo uo uo uo uo uo

2
in whole or in part.
uo uo uo uo uo uo

, Solution uoand uoAnswer uoGuide : Farrell, Java Programming 10e, [978-035-767-3423], Chapter 1: Creating Java Programs
uo uo uo uo uo uo uo uo uo uo




uo ____________.

a. procedures

b. variables

c. constants

d. logistics

Answer: a uo




Feedback: uo




The individual operations used in a computer program are often grouped into logical units called
uo uo uo uo uo uo uo uo uo uo uo uo uo uo




procedures. Variables are named memory locations, and constants are values that do not change;
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they are not groups of logical operations. “Logistics” is not a term commonly used in programming.
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7. Envisioning program components as objects that are similar to concrete objects in the real world is the
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uo hallmark of ____________. uo uo




a. command-line operating systems uo uo




b. procedural programming uo




c. object-oriented programming uo




d. machine languages uo




Answer: c uo




Feedback: uo




Envisioning program components as objects that are similar to concrete objects in the real world is
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the hallmark of object-oriented programming.
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8. The values of an object’s attributes are known as its ____________.
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a. state

b. orientation

c. methods

d. condition

Answer: a uo




Feedback: uo




The values of an object’s attributes are known as its state.
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9. An instance of a class is a(n) ____________.
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a. method



© 2022 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website,
uo uo uo uo uo uo uo uo uo uo uo uo uo uo uo uo uo uo uo

3
in whole or in part.
uo uo uo uo uo uo

, Solution uoand uoAnswer uoGuide : Farrell, Java Programming 10e, [978-035-767-3423], Chapter 1: Creating Java Programs
uo uo uo uo uo uo uo uo uo uo




b. procedure

c. object

d. case

Answer: c uo




Feedback: uo




An instance of a class is an object.
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10. Java is architecturally ____________.
uo uo uo




a. neutral

b. oriented

c. specific

d. abstract

Answer: a uo




Feedback: uo




Java is architecturally neutral.
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11. You must compile classes written in Java into ____________.
uo uo uo uo uo uo uo uo




a. bytecode

b. source code uo




c. Javadoc statements uo




d. object code uo




Answer: a uo




Feedback: uo




You must compile classes written in Java into bytecode. Source code is the high-level
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programming statements. Javadoc statements are a type of comment used for documentation.
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Object code is the low-level code produced when a compiler translates high-level code.
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12. All Java programming statements must end with a ____________.
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a. period

b. comma

c. closing parenthesis uo




d. semicolon




© 2022 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website,
uo uo uo uo uo uo uo uo uo uo uo uo uo uo uo uo uo uo uo

4
in whole or in part.
uo uo uo uo uo uo

Libro relacionado
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Joyce Farrell Java Programming
Editorial: 2022 ISBN: 9780357673423 Edición: Desconocido

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Subido en
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