GAME DESIGN END OF
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Max Distance
The area where the sound stops attenuating at.
, Spatial Blend
Sets how much the 3D engine has an effect on the audio source.
Min Distance
Increase this to make the sound 'louder' in a 3d world, and decrease it to make it 'quieter' in a
3d world.
Audio Clip
Reference to the sound file that will be played.
Pitch
Amount of change sound due to slowdown/speed up of the Audio Clip.
Play on Awake
The sound will start playing the moment the scene launches.
Output
Use this property to redirect sound of the clip to an audio mixer.
Stereo Pan
Sets the position in the stereo field of 2D sounds.
Unity supports which formats:
Choose ALL that apply.
a) .wav
b) .mdx
c) .riff
d) .aud
e) .ogg
f) .mod
g) .snd
h) .mp3
a) .wav
e) .ogg
f) .mod
h) .mp3
Which of the following are values of parameters within the AudioMixer are captured in a
Snapshot?