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SOLUTION MANUAL Game Theory Basics 1st Edition By Bernhard von Stengel. Chapters 1 - 12

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SOLUTION MANUAL Game Theory Basics 1st Edition By Bernhard von Stengel. Chapters 1 - 12

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Subido en
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SOLUTION MANUAL
Game Theory Basics 1st Edition
By Bernhard von Stengel. Chapters 1 - 12




1

,TABLE OF CONTENTS

1 - Nim and Combinatorial Games

2 - Congestion Games

3 - Games in Strategic Form

4 - Game Trees with Perfect Information

5 - Expected Utility

6 - Mixed Equilibrium

7 - Brouwer’s Fixed-Point Theorem

8 - Zero-Sum Games

9 - Geometry of Equilibria in Bimatrix Games

10 - Game Trees with Imperfect Information

11 - Bargaining

12 - Correlated Equilibrium




2

,Game Theory Basics
Solutions to Exercises
© Bernhard von Stengel 2022

Solution to Exercise 1.1

(a) Let ≤ be defined by (1.7). To show that ≤ is transitive, consider x, y, z with x ≤ y and y ≤ z. If x = y
then x ≤ z, and if y = z then also x ≤ z. So the only case left is x < y and y < z, which implies x <
z because < is transitive, and hence x ≤ z.
Clearly, ≤ is reflexive because x = x and therefore x ≤ x.
To show that ≤is antisymmetric, consider x and y with x y and≤ y x. If we≤had x ≠ y then x
< y and y < x, and by transitivity x < x which contradicts (1.38). Hence x = y, as required. This
shows that ≤ is a partial order.
Finally, we show (1.6), so we have to show that x < y implies x y and x ≠≤y and vice versa. Let
x < y, which implies x y by (1.7). If we had x = y≤then x < x, contradicting (1.38), so we also have
x ≠ y. Conversely, x y and x ≠ y imply by (1.7)x < y or x = y where≤ the second case is excluded,
hence x < y, as required.
(b) Consider a partial order and ≤ assume (1.6) as a definition of <. To show that < is transitive,
suppose x < y, that is, x y and x ≠ y, and≤y < z, that is, y z and y ≠ z. Because is ≤
transitive, x z.
If we had ≤x = z then x y and ≤ y x and hence x = y by antisymmetry
≤ of
≤ , which contradicts
x ≠ y, so we have x z and x ≠ z, that is,x < z by (1.6), as required.
≤ ≤
Also, < is irreflexive, because x < x would by definition mean x x and x≤≠ x, but the latter is
not true.
Finally, we show (1.7), so we have to show that x ≤ y implies x < y or x = y and vice versa,
given that < is defined by (1.6). Let x ≤ y. Then if x = y, we are done, otherwise x ≠ y and then
by definition x < y. Hence, x ≤ y implies x < y or x = y. Conversely, suppose x < y or x = y. If x
< y then x ≤ y by (1.6), and if x = y then x ≤ y because ≤ is reflexive. This completes the proof.

Solution to Exercise 1.2

(a) In analysing the games of three Nim heaps where one heap has size one, we first look at some
examples, and then use mathematical induction to prove what we conjecture to be the losing
positions. A losing position is one where every move is to a winning position, because then the
opponent will win. The point of this exercise is to formulate a precise statement to be proved,
and then to prove it.
First, if there are only two heaps recall that they are losing if and only if the heaps are of
equal size. If they are of unequal size, then the winning move is to reduce the larger heap so
that both heaps have equal size.




3

, Consider three heaps of sizes 1, m, n, where 1 m ≤ n. We ≤ observe the following: 1, 1, m is
winning, by moving to 1, 1, 0. Similarly, 1, m, m is winning, by moving to 0, m, m. Next, 1, 2,
3 is losing (observed earlier in the lecture), and hence 1, 2, n for n 4 is winning. 1, 3, n is
winning for any n 3 by moving to 1, 3, 2. For 1, 4, 5, reducing any heap produces a winning
≥ ≥
position, so this is losing.
The general pattern for the losing positions thus seems to be: 1, m, m 1, for even
+ numbers m.
This includes also the case m = 0, which we can take as the base case foran induction. We now
proceed to prove this formally.
First we show that if the positions of the form 1, m, n with m n are≤losing when m is even
and n = m 1, then these+are the only losing positions because any other position 1, m, n with m
n is winning. Namely, if m ≤= n then a winning move from1, m, m is to 0, m, m, so we can assume
m < n. If m is even then n > m 1 (otherwise we would be in the position 1, m, m 1) and so the
+
winning move is to 1, m, m 1. If m is odd then the winning move is to 1, m, m 1, the same as
+ +
position 1, m 1, m (this would also be a winning move from 1, m, m so there the winning move is
not unique). – −

Second, we show that any move from 1, m, m + 1 with even m is to a winning position, using as
inductive hypothesis that 1, mJ, mJ + 1 for even mJ and mJ < m is a losing position. The move to
0, m, m + 1 produces a winning position with counter-move to 0, m, m. A move to 1, mJ, m + 1
for mJ < m is to a winning position with the counter-move to 1, mJ, mJ + 1 if mJ is even and to 1,
mJ, mJ − 1 if mJ is odd. A move to 1, m, m is to a winning position with counter-move to 0, m, m.
A move to 1, m, mJ with mJ < m is also to a winning position with the counter-move to 1, mJ − 1,
mJ if mJ is odd, and to 1, mJ 1, mJ if mJ is even (in which case mJ 1 < m because m is even). This
concludes the induction proof.
This result is in agreement
+ with the theorem on Nim heap sizes represented
+ as sums of powers of
2: 1 m n∗is+∗ losing if and only if, except for 2 0, the powers of 2 making up m and n come in
+∗
pairs. So these must be the same powers of 2, except for 1 = 2 0, which occurs in only m or n, where
we have assumed that n is the larger number, so 1 appears in the representation of n: We have
m = 2a 2b 2c for a > b > c > 1,so m
a b + c + + ··· ··· ≥
is even, and, with the same a, b, c, . . ., n = 2 2 2 1 = m 1. Then
+ + +···+ +
1 m
∗ +∗ +∗ ≡∗ n 0. The following is an example using the bit representation where
m = 12 (which determines the bit pattern 1100, which of course depends on m):

1 = 0001
12 = 1100
13 = 1101
Nim-sum 0 = 0000

(b) We use (a). Clearly, 1, 2, 3 is losing as shown in (1.2), and because the Nim-sum of the binary
representations 01, 10, 11 is 00. Examples show that any other position is winning. The three
numbers are n, n 1, n 2. If n is even + then reducing
+ the heap of size n 2 to 1 creates the
position n, n 1, 1 which is losing as shown in (a). If n is odd, then n 1 is even and n 2 = n
+ +
1 1 so by the same argument, a winning move is to reduce the Nim heap of size n to 1
+ + ( + )+
(which only works if n > 1).




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