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1. (T/F) Learning experience design requires a creative mindset and encour-
ages designers to create completely new ways to help learners reach their
goals.: True
2. Which design method focuses on the delivery system as an essential func-
tion by designing several e-learning courses with a consistent look and feel
for an institution or organization? Learning Experience Design or Instructional
Design: Instructional Design
3. Which design method includes empathizing with the target audience as an
essential step in the process? Learning Exp Design or Instructional Design: -
Learning Experience Design
4. Which design method includes the following as an essential function:
sketching visualizations to clarify and conceptualize ideas? Learning Expe-
rience Design or Instructional Design: Learning Experience Design
5. Which design method includes the following as an essential function:
applying analytical, methodical, and scientific skills to design and develop
e-learning experiences? Learning Experience Design or Instructional Design-
: Instructional Design
6. What does ADDIE stand for?: Analysis, Design, Development, Implementation,
and Evaluation
7. What does SAM Stand for?: Successive Approximation Model
8. What does UbD Stand for?: Understanding by Design
9. What is the A in Addie?: Analyze: The instructional goals, target audience, and
required resources
10. What is the 1D in Addie?: Design: a learning solution that aligns objectives and
strategies with instructional goals
11. What is the 2D in Addie?: Develop: learning resources, validate an revise
drafts, and conduct a pilot test
12. What is the I in Addie?: Implement: the learning solution by preparing the
learning space and engaging participants
13. What is the E in Addie?: Evaluate: the quality of learning resources and how
well they accomplish instruction
14. What are the three parts of Analyze in Addie?: Instructional goals, Target
Audience Characteristics, Required Resources
15. What are the three parts of Design in Addie?: Learning Objectives, Instruc-
tional strategies, testing strategies
16. What are the three parts of Develop in Addie?: Learning resources, valida-
tion, pilot test
17. What are the two parts of Implement in Addie?: Participant engagement,
preparation
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18. What are the two parts of Evaluate in Addie?: Formative evaluation, summa-
tive evaluation
19. Term for respond to competency gaps caused by lack of knowledge and
skills and state desired outcomes of successful course completion. ADDIE: -
Instructional goals
20. Term for existing knowledge and skills, language, motivation etc ADDIE: -
Target audience characteristics
21. Term for content, technology, facilities and delivery methods ADDIE: Re-
quired Resources
22. Term for define specific measurable actions that will enable learners to
fulfill instructional goals. ADDIE: Learning objectives
23. Term for establishing clear links between course content and learning
objectives. Introducing content and learning activities in a logical sequence
that supports the learners construction of knowledge and skills. ADDIE: In-
structional Strategies
24. Term for providing feedback on the learners progress ADDIE: Testing
Strategies
25. Term for generated by integrating content and strategies with supporting
media and developing guidance for instructors and learners. ADDIE: Learning
Resources
26. Term for resources in development is performed through stakeholder
review and subsequent revision. ADDIE: Validation
27. Term for the the feedback/observations collected offer insight into final
adjustments that should be made before implementing this. ADDIE: A pilot test
28. Term for an instructor-led course identifies and schedules qualified in-
dividuals to act as facilitators and take part in a train-the-trainer workshop
ADDIE: Preparation
29. Term for begins with notification and enrollment, followed by pre-course
communicating and interaction with the newly developed learning resources.
ADDIE: Participant Engagement
30. Term for conducted after implementation in three levels. Perception, Learn-
ing and Performance. ADDIE: Summative Evaluation
31. Term for conducted prior to implementation in order to determine whether
the quality of learning resources satisfies the standard established in the
design phase. ADDIE: Formative Evaluation
32. What is ADDIE?: A process used by training developers and instructional de-
signers to plan and create effective learning experiences
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33. During this phase, instructional designers write the learning objectives
and plan the assessments and outline the instructional content for the learn-
ing experience.: Design
34. During this phase, the developers create and assemble the content assets
and assessments.: Development
35. During this phase, learners get to engage with the learning experience to
achieve their learning goals.: Implementation
36. During this phase, designers gather feedback and use it to revise and
improve the learning experience.: Evaluation
37. During this phase, the instructional designer gathers information about
the target audience's existing knowledge and skills to clarify the instructional
problem.: Analyze
38. SAM or ADDIE? This model can sometimes be a time-consuming, linear
process.: Addie
39. SAM or Addie? This model has the develop, evaluate, and design phases.-
: Both
40. SAM or Addie? This model allows for collaboration earlier in the process.-
: Sam
41. How is SAM different than Addie?: SAM is an interactive process in that user
feedback is gained earlier in the design process than with ADDIE. This allows the
learning designers to make necessary changes more quickly and efficiently in order
to maximize the user experience. This feedback and corresponding changes make
SAM an iterative process.
42. What is Understanding by Design?: A planning process and structure to guide
curriculum, assessment, and instruction that focuses on teaching and assessing for
understanding and learning transfer
43. UbD What stage is: Consider what is needed to document and validate that
targeted learning has been achieved.: Determine Assessment Evidence
44. UbD What stage is: Determine goals, content standards, and curriculum
expectations.: Identify desired results
45. UbD What stage is: Outline lessons and learning activities.: Plan learning
experience
46. How does Understanding by Design (UbD) benefit learners?: By putting the
focus on the goal and learner success in demonstrating understanding
47. What is design thinking?: A design methodology that provides a solu-
tion-based, human-centric approach to solving problems.
48. How does design thinking produce a more human-centered experience?-
: By making users' needs the central focus of the design process