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Faml 430 2 Exam Questions and Answers 100% Pass

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Faml 430 2 Exam Questions and Answers 100% Pass Design Thinking - - Strives to solve 'wicked problems' with a social-oriented paradigm instead of problem-focused paradigm --Avoid getting mired down by roadblocks and tradition - Strives to foster innovation and creativity by disrupting our traditional thinking --Moving from convergence (make a choice) to divergence (create a new choice) - Strives to be very user centric --Understanding human needs in culture and context - Strives to be an iterative process (lots of experimentation and prototyping) --Get better and more feedback with a tangible test (ex. Edison and light bulb) 'looking at the edges' - - They look for the places where 'extreme' people live differently, think differently, and consume differently. 2100% Pass Guarantee Emilly Charlotte, All Rights Reserved © 2025 four principles (rules) of design thinking - - The human rule: All design activity is social in nature - The ambiguity rule: Ambiguity is inevitable - experiment at the limits of your knowledge! - All design is redesign: While technology and social circumstances may change, basic human needs remain unchanged. - The tangibility rule: Prototypes help to make ideas tangible, enabling designers to communicate them effectively divergent thinking - creating new choices and ideas convergent thinking - only have one 'correct' answer. no creativity Taking risks and Truly innovate - - They want to make the best products for everyone. They want to understand and do what is best for them and

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Faml 430 2 Exam Questions and
Answers 100% Pass


Design Thinking - ✔✔- Strives to solve 'wicked problems' with a social-oriented

paradigm instead of problem-focused paradigm


--Avoid getting mired down by roadblocks and tradition


- Strives to foster innovation and creativity by disrupting our traditional thinking


--Moving from convergence (make a choice) to divergence (create a new choice)


- Strives to be very user centric


--Understanding human needs in culture and context


- Strives to be an iterative process (lots of experimentation and prototyping)


--Get better and more feedback with a tangible test (ex. Edison and light bulb)


'looking at the edges' - ✔✔- They look for the places where 'extreme' people live

differently, think differently, and consume differently.




100% Pass Guarantee Emilly Charlotte, All Rights Reserved © 2025 1

, four principles (rules) of design thinking - ✔✔- The human rule: All design activity is

social in nature


- The ambiguity rule: Ambiguity is inevitable - experiment at the limits of your

knowledge!


- All design is redesign: While technology and social circumstances may change, basic

human needs remain unchanged.


- The tangibility rule: Prototypes help to make ideas tangible, enabling designers to

communicate them effectively


divergent thinking - ✔✔creating new choices and ideas


convergent thinking - ✔✔only have one 'correct' answer. no creativity


Taking risks and Truly innovate - ✔✔- They want to make the best products for

everyone. They want to understand and do what is best for them and make what will

truly help them.


5 phases of design thinking - ✔✔- Empathize: learn about the audience for whom you

are designing (convergent)


- Define: construct a point of view that is based on user needs and insights (divergent)


- Ideate: brainstorm and come up with creative solutions (divergent)




100% Pass Guarantee Emilly Charlotte, All Rights Reserved © 2025 2

Información del documento

Subido en
2 de marzo de 2025
Número de páginas
12
Escrito en
2024/2025
Tipo
Examen
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Preguntas y respuestas
$13.49

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