D173 EDUC 5060
Educational Technology for
Teaching & Learning
FA REVIEW
©WGU 2024/2025
,1. Multiple Choice: Which of the following theories emphasizes
the role of technology in transforming learning experiences?
A) Constructivism
B) Behaviorism
C) Cognitivism
D) Connectivism
Correct Answer: D) Connectivism
Rationale: Connectivism is a learning theory that explains how
internet technologies have created new opportunities for people to
learn and share information across the web and among themselves.
2. Fill-in-the-Blank: __________ is the study of ethical issues
associated with the use of technology in educational settings.
Correct Answer: Cyberethics
Rationale: Cyberethics deals with the ethical considerations and
moral behaviors of individuals using the internet and digital devices
in an educational context.
3. True/False: Synchronous online learning environments require
participants to be present at the same time.
Correct Answer: True
©WGU 2024/2025
, Rationale: Synchronous learning environments indeed require
real-time interaction between instructors and students.
4. Multiple Response: Select all that apply. Which of the following
are considered benefits of using virtual reality in education?
A) Increased engagement
B) Improved retention rates
C) Reduced costs
D) Enhanced collaboration
Correct Answers: A) Increased engagement, B) Improved
retention rates, D) Enhanced collaboration
Rationale: Virtual reality can lead to higher engagement and
retention rates and foster collaboration among students. While it
may reduce some costs, it is not universally recognized for cost
reduction.
5. Multiple Choice: What is the primary benefit of utilizing
gamification in education?
A) Reducing the need for textbooks
B) Increasing intrinsic motivation
C) Simplifying complex concepts
D) Replacing traditional assessment methods
Correct Answer: B) Increasing intrinsic motivation
©WGU 2024/2025
Educational Technology for
Teaching & Learning
FA REVIEW
©WGU 2024/2025
,1. Multiple Choice: Which of the following theories emphasizes
the role of technology in transforming learning experiences?
A) Constructivism
B) Behaviorism
C) Cognitivism
D) Connectivism
Correct Answer: D) Connectivism
Rationale: Connectivism is a learning theory that explains how
internet technologies have created new opportunities for people to
learn and share information across the web and among themselves.
2. Fill-in-the-Blank: __________ is the study of ethical issues
associated with the use of technology in educational settings.
Correct Answer: Cyberethics
Rationale: Cyberethics deals with the ethical considerations and
moral behaviors of individuals using the internet and digital devices
in an educational context.
3. True/False: Synchronous online learning environments require
participants to be present at the same time.
Correct Answer: True
©WGU 2024/2025
, Rationale: Synchronous learning environments indeed require
real-time interaction between instructors and students.
4. Multiple Response: Select all that apply. Which of the following
are considered benefits of using virtual reality in education?
A) Increased engagement
B) Improved retention rates
C) Reduced costs
D) Enhanced collaboration
Correct Answers: A) Increased engagement, B) Improved
retention rates, D) Enhanced collaboration
Rationale: Virtual reality can lead to higher engagement and
retention rates and foster collaboration among students. While it
may reduce some costs, it is not universally recognized for cost
reduction.
5. Multiple Choice: What is the primary benefit of utilizing
gamification in education?
A) Reducing the need for textbooks
B) Increasing intrinsic motivation
C) Simplifying complex concepts
D) Replacing traditional assessment methods
Correct Answer: B) Increasing intrinsic motivation
©WGU 2024/2025