Contents page
PART 1
1.- Overview, introduction and dynamics background theory…………………..….……....Page 3
2.- Flowchart of the GUI……………………..………………….…………..……….……………….……… Page 4
3.- GUI Conclusion……….…..……………………….……………………………………….………………… Page 5
4.- Appendix of GUI…………………………………………………………………………..……..………….. Page 5
PART 2
5.- Description of game, rules and gameplay………………………………..…..……..………….. Page 7
6.- Flowchart of the game………………………………………………………………..……..…………... Page 9
7.- Game conclusion………………..……..……………………………………..……………….…………. Page 10
8.-Appendix of the game…………………………………………………………………..…..…..……… Page 10
9.-Report conclusion………………..……..…………………………………………………………………. Page 14
10.-Contribution………………..……..……………………………………………………………………….. Page 14
a
1
, PART 1
1.-Overview, introduction and dynamics background theory
As a short definition, dynamics is concerned about movement of objects, this is
due to the physical factors effecting that object. Some subtopics of dynamics which are
really important and were observed in the course are acceleration, velocity,
displacement, distance and position.
Acceleration is the change of velocity in respect to time. Velocity is the change in
position of the object in respect to time. The velocity is mainly dependent on time and
acceleration. Displacement is the shortest distance between objects, and is a vector
quantity, In the other hand distance is the measure of distance traveled from initial
position and is only a scalar. The understanding of these quantities is really important
while dealing with dynamics. The motion of an object can be investigated in 1-D, 2-D
and 3-D. Dynamic problems want you to well observe the question and have creative
thinking of finding the right way. The problem we are asked to solve describes the
motion of an object in 1-D.
Furthermore, a précised understanding of calculus is needed. This useful while
changing an equation of displacement to that of velocity and then acceleration.
We can use the following formulas for solving kinematic related problems and
s v
are really useful. v= , a= , the rest of formulas are all derived by looking at these
t t
main formulas.
The graph presented in the GUI shows, that there are 3 sliders where you can
enter the acceleration for different period of times. The acceleration time graph was
directly represented by these inputs. Furthermore, for displacement we used the
following formula three times to find displacement for each time interval,
1
s=s 0+ v 0 t+ at 2. Furthermore, for the presentation of velocity-time graph we used
2
v=v 0 + at , as previous case we had a combination of the same formula three times. The
initial velocity and initial position were determined by an input in the GUI.
2
PART 1
1.- Overview, introduction and dynamics background theory…………………..….……....Page 3
2.- Flowchart of the GUI……………………..………………….…………..……….……………….……… Page 4
3.- GUI Conclusion……….…..……………………….……………………………………….………………… Page 5
4.- Appendix of GUI…………………………………………………………………………..……..………….. Page 5
PART 2
5.- Description of game, rules and gameplay………………………………..…..……..………….. Page 7
6.- Flowchart of the game………………………………………………………………..……..…………... Page 9
7.- Game conclusion………………..……..……………………………………..……………….…………. Page 10
8.-Appendix of the game…………………………………………………………………..…..…..……… Page 10
9.-Report conclusion………………..……..…………………………………………………………………. Page 14
10.-Contribution………………..……..……………………………………………………………………….. Page 14
a
1
, PART 1
1.-Overview, introduction and dynamics background theory
As a short definition, dynamics is concerned about movement of objects, this is
due to the physical factors effecting that object. Some subtopics of dynamics which are
really important and were observed in the course are acceleration, velocity,
displacement, distance and position.
Acceleration is the change of velocity in respect to time. Velocity is the change in
position of the object in respect to time. The velocity is mainly dependent on time and
acceleration. Displacement is the shortest distance between objects, and is a vector
quantity, In the other hand distance is the measure of distance traveled from initial
position and is only a scalar. The understanding of these quantities is really important
while dealing with dynamics. The motion of an object can be investigated in 1-D, 2-D
and 3-D. Dynamic problems want you to well observe the question and have creative
thinking of finding the right way. The problem we are asked to solve describes the
motion of an object in 1-D.
Furthermore, a précised understanding of calculus is needed. This useful while
changing an equation of displacement to that of velocity and then acceleration.
We can use the following formulas for solving kinematic related problems and
s v
are really useful. v= , a= , the rest of formulas are all derived by looking at these
t t
main formulas.
The graph presented in the GUI shows, that there are 3 sliders where you can
enter the acceleration for different period of times. The acceleration time graph was
directly represented by these inputs. Furthermore, for displacement we used the
following formula three times to find displacement for each time interval,
1
s=s 0+ v 0 t+ at 2. Furthermore, for the presentation of velocity-time graph we used
2
v=v 0 + at , as previous case we had a combination of the same formula three times. The
initial velocity and initial position were determined by an input in the GUI.
2