Game Design Unit 4 exam study guide questions and answers(latest update)
Player-centric game design an approach where the designer creates a game by envisioning a player who represents the game's intended audience and then making entertaining that gamer the most important goal in designing the game Designer-centric game design When designers consider themseleves the primary audience; making the game they want to play Player immersion Can be described as a state of deep engagement the player has with the game that allows them to fully invest their imagination in the game'a artificial world Avatar A graphical representation of the user's alter ego Suspension of disbelief When an audience is willing to suspend their critical reasoning and believe the unbelievable for the sake of enjoyment Flow An enjoyable state of peak productivity that people enter when they are performing tasks Tuning Finally adjusting mechanics and their parameters in reaction to play-testing Shadow costs Costs that are hidden from the player so that they have to discover them through gameplay Isometric progression Involves viewing a 3D object from an angle of approximately 30 degrees Agency Exerting the power of achieving goals through another entity Empathy The capacity to vicariously experience feelings, thoughts, or experiences of another Character archetypes Typical characters that represent universal patterns of human nature or human rolls Storyboarding Outlining
Escuela, estudio y materia
- Institución
- Game Design
- Grado
- Game Design
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- Subido en
- 12 de mayo de 2024
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- 3
- Escrito en
- 2023/2024
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game design unit 4 exam study guide
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