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social media
and web-based technology that is able to support interactive dialogue
history of social media
-social networking sites: for networking and connecting with peers
-social media: a structure, anything with a Web 2.0 capability, anything you can interact with,
the interface of online content
-Friendster: (2002) goal is to make as many friends as possible and collect them all, can earn
badges and rewards
-MySpace: (2003) made customization possible with the page layout, song, friend ranks, started
minimizing friendships with ranking and your top 10
-Structure: the usability of something (retweeting a tweet, organizing the widgets on your phone)
Web 1.0
passive viewing of content created by an authority, 1-way communication between a sender and
receiver, can be interrupted by noise
Web 2.0
interactive dialogue, collaboration and user-generated content, a transaction between senders and
receivers back and forth
Synchronous Communication
, something you arrange, more urgent and powerful, done through a mediated channel (skyping or
facetiming someone)
Asynchronous Communication
the message is held for whenever the reader can access it, no immediacy, less urgent, held in a
holding pattern, sense of permanency (sending an email, mail, posting on facebook
Structural Differences between social media platforms
User generated content
can be seen as the sum of all ways in which people make use of Social Media. The term, which
achieved broad popularity in 2005, is usually applied to describe the various forms of media
content that are publicly available and created by end-users
media repertoire
a full range of media outlets that you utilize through our day to day life
Public Identity
where individuals can exchange views on matters of importance to the common good
Private Identity
individual (not institution) the authority
family, home, friends
"authentic self"
Social Media Privacy
Answers
social media
and web-based technology that is able to support interactive dialogue
history of social media
-social networking sites: for networking and connecting with peers
-social media: a structure, anything with a Web 2.0 capability, anything you can interact with,
the interface of online content
-Friendster: (2002) goal is to make as many friends as possible and collect them all, can earn
badges and rewards
-MySpace: (2003) made customization possible with the page layout, song, friend ranks, started
minimizing friendships with ranking and your top 10
-Structure: the usability of something (retweeting a tweet, organizing the widgets on your phone)
Web 1.0
passive viewing of content created by an authority, 1-way communication between a sender and
receiver, can be interrupted by noise
Web 2.0
interactive dialogue, collaboration and user-generated content, a transaction between senders and
receivers back and forth
Synchronous Communication
, something you arrange, more urgent and powerful, done through a mediated channel (skyping or
facetiming someone)
Asynchronous Communication
the message is held for whenever the reader can access it, no immediacy, less urgent, held in a
holding pattern, sense of permanency (sending an email, mail, posting on facebook
Structural Differences between social media platforms
User generated content
can be seen as the sum of all ways in which people make use of Social Media. The term, which
achieved broad popularity in 2005, is usually applied to describe the various forms of media
content that are publicly available and created by end-users
media repertoire
a full range of media outlets that you utilize through our day to day life
Public Identity
where individuals can exchange views on matters of importance to the common good
Private Identity
individual (not institution) the authority
family, home, friends
"authentic self"
Social Media Privacy