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WGU D278 Scripting and Programming - Foundations Exam Newest 2026 Complete Questions And Correct Detailed Answers (Verified Answers)|Already Graded A+

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WGU D278 Scripting and Programming - Foundations Exam Newest 2026 Complete Questions And Correct Detailed Answers (Verified Answers)|Already Graded A+

Institución
WGU D278 Scripting And Programming
Grado
WGU D278 Scripting and Programming

Vista previa del contenido

WGU D278 Scripting and Programming - Foundations

1. != A __ b means a is not equal to b.

2. _ _ is called an underscore.

3. < A __ b means a is less-than b.

4. <= A __ b means a is less-than-or-equal to b.

5. == A __ b means a is equal to b.

6. > A __ b means a is greater-than b.

7. >= A __ b means a is greater-than-or-equal to b.

8. 0-1 knapsack problem __: The knapsack problem with the quantity of each item limited
to 1.

9. abstract data type / ADT An abstract data type (ADT) is a data type whose creation and
update are constrained to specific well-defined operations.

10. Abstraction / information Abstraction means to have a user interact with an item at a
hiding / encapsulation high-level, with lower-level internal details hidden from the user
(aka information hiding or encapsulation).

11. activity diagram A UML __ is a flowchart, similar to zyFlowchart, used to describe
the flow of an activity or set of activities.

12. addition / + The addition operator is +, as in x + y.

13. agile approach / spiral ap- A program can be built by doing small amounts of each SDLC
proach phases in sequence, and then repeating, known as the agile ap-
proach (or spiral approach).

14. agricultural age Civilization's earlier __ lasted many thousands of years.



, WGU D278 Scripting and Programming - Foundations

15. algorithm An __ is a sequence of steps that solves a problem, generating
correct output for any valid input values.

16. Algorithm efficiency __ is typically measured by the algorithm's computational com-
plexity.

17. algorithm time efficiency Algorithm time efficiency: The number of calculations required to
solve a problem.

18. analysis The __ phase determines the goals and requirements for a system.

19. argument An __ is a value provided to a function's parameter during a
function call. Any function input values, or __, appear within ( ),
and are separated by commas if more than one.

20. array An __ is a special variable having one name, but storing a list of
data items, with each item being directly accessible.

21. ASCII __ is a popular code for characters.

22. assignment statement An __ assigns the variable on the left-side of the = with the current
value of the right-side expression.

23. auxiliary space complexity An algorithm's __ is the space complexity not including the input
data.

24. behavioral diagram A __ visualizes dynamic behavior of software, such as the flow of
an algorithm.

25. best case An algorithm's __ is the scenario where the algorithm does the
minimum possible number of operations.

26. binary numbers Computers can only represent two values (0 or 1), so base two
numbers, known as __ ("bi" refers to two).



, WGU D278 Scripting and Programming - Foundations

27. Binary search __ is a faster algorithm for searching a list if the list's elements are
sorted and directly accessible (such as an array). Divides an item
into two halves, runs a test to decide in which half something lies,
and repeats the binary search on that half.

28. bit A single 0 or 1 is called a __.

29. Boolean A __ is a type that has just two values: true or false.

30. braces { } are __ .

31. brackets [ ] are __ .

32. branch In a program, a __ is a sequence of statements only executed
under a certain condition.

33. bug / debugging In a program, a problem's cause is called a bug, and troubleshoot-
ing is called debugging.

34. byte Eight bits, like 11000101, are called a __.

35. case sensitive Identifiers are __, meaning upper and lower case letters differ.

36. character A __ includes any letter (a-z, A-Z), digit (0-9), or symbol (~, !, @,
etc.).

37. class A __ is a code blueprint for creating an object that is composed of
data members and functions that operate on those data members.

38. class diagram A UML __ is a structural diagram that can be used to visually model
the classes of a computer program, including data members and
functions.

39. comment

Escuela, estudio y materia

Institución
WGU D278 Scripting and Programming
Grado
WGU D278 Scripting and Programming

Información del documento

Subido en
27 de enero de 2026
Número de páginas
25
Escrito en
2025/2026
Tipo
Examen
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