ADMN 232 FINAL EXAM QUESTIONS AND CORRECT ANSWERS ALREADY
PASSED
1. Organization the successful implementation of creative ideas in organizations
al
Innovation
2. Intrapreneurship when entrepreneurial ideas are created inside an existing company
3. Creativity the production of novel and useful ideas
4. Organization a ditterence in the form, quality, or condition of an organization over time
al Change
5. Technology Cycle begins with the birth of a new technology and ends when that
technology reaches its limits and is replaced by a newer
substantially better technology. ie. when Henry Ford's Model T
replaced horse-drawn carriages or when airplanes replaced trains as
a means of crossing Canada
6. S-Curve al Substitution
Pattern of
Innovation 11. Design Competi- tion
7. Innovatio
n
Streams
8. Technologic
al
Discontinui
ty
9. Discontinuou
s Change
10. Technologic
1/
88
, ADMN 232 FINAL EXAM QUESTIONS AND CORRECT ANSWERS ALREADY
PASSED
a pattern of technological
innovation characterized by
slow initial progress, then competition between old and new technologies to establish a new
rapid progress, and then technological standard or dominant design
slow progress again as a
technology matures and
reaches its limits
patterns of innovation over
time that can create
sustainable competitive
advantage
a scientific advance or a
unique combination of
existing technologies
creates a significant
breakthrough in
performance or function
(the start of an
innovation stream)
the phase of a
technology cycle
characterized by
technological substitution
and design competition
(follows technological
discontinuity)
the purchase of new
technologies to replace older
ones
2/
88
, ADMN 232 FINAL EXAM QUESTIONS AND CORRECT ANSWERS ALREADY
PASSED
12. Dominant a new technological design or process that becomes the accepted
De- sign market stan- dard (follows discontinuous change)
13. Technologic when a new dominant design (ie. a significantly better technology)
al Lockout
prevents a company from competitively selling its products or
14. Incrementa makes it diflcult to do so
l Change
the phase of a technology cycle in which companies innovate by
lowering costs and improving the functioning and performance of the
15. Creative dominant technological design
Work
Environment workplace cultures in which workers perceive that new ideas are
s welcomed, valued, and encouraged
16. Components 1) Challenging work
of Creative 2) organizational encouragement
Work 3) supervisory encouragement
Environment 4) work group encouragement
s 5) freedom
6) lack of organizational impediments
17. challenging work requires ettort, demands attention & focus, and is perceived as
important to others in the organization
18. Flow a psychological state of ettortlessness, in which you become completely
absorbed in what you're doing and time seems to pass quickly
19. Organization when management encourages risk taking and new ideas, supports
al and fairly evaluates new ideas, rewards & recognizes creativity, and
encouragemen
encourages the sharing of new ideas throughout the company
t
20. BYOD Bring Your Own
3/
88
, ADMN 232 FINAL EXAM QUESTIONS AND CORRECT ANSWERS ALREADY
PASSED
Device 21.
4/
88
PASSED
1. Organization the successful implementation of creative ideas in organizations
al
Innovation
2. Intrapreneurship when entrepreneurial ideas are created inside an existing company
3. Creativity the production of novel and useful ideas
4. Organization a ditterence in the form, quality, or condition of an organization over time
al Change
5. Technology Cycle begins with the birth of a new technology and ends when that
technology reaches its limits and is replaced by a newer
substantially better technology. ie. when Henry Ford's Model T
replaced horse-drawn carriages or when airplanes replaced trains as
a means of crossing Canada
6. S-Curve al Substitution
Pattern of
Innovation 11. Design Competi- tion
7. Innovatio
n
Streams
8. Technologic
al
Discontinui
ty
9. Discontinuou
s Change
10. Technologic
1/
88
, ADMN 232 FINAL EXAM QUESTIONS AND CORRECT ANSWERS ALREADY
PASSED
a pattern of technological
innovation characterized by
slow initial progress, then competition between old and new technologies to establish a new
rapid progress, and then technological standard or dominant design
slow progress again as a
technology matures and
reaches its limits
patterns of innovation over
time that can create
sustainable competitive
advantage
a scientific advance or a
unique combination of
existing technologies
creates a significant
breakthrough in
performance or function
(the start of an
innovation stream)
the phase of a
technology cycle
characterized by
technological substitution
and design competition
(follows technological
discontinuity)
the purchase of new
technologies to replace older
ones
2/
88
, ADMN 232 FINAL EXAM QUESTIONS AND CORRECT ANSWERS ALREADY
PASSED
12. Dominant a new technological design or process that becomes the accepted
De- sign market stan- dard (follows discontinuous change)
13. Technologic when a new dominant design (ie. a significantly better technology)
al Lockout
prevents a company from competitively selling its products or
14. Incrementa makes it diflcult to do so
l Change
the phase of a technology cycle in which companies innovate by
lowering costs and improving the functioning and performance of the
15. Creative dominant technological design
Work
Environment workplace cultures in which workers perceive that new ideas are
s welcomed, valued, and encouraged
16. Components 1) Challenging work
of Creative 2) organizational encouragement
Work 3) supervisory encouragement
Environment 4) work group encouragement
s 5) freedom
6) lack of organizational impediments
17. challenging work requires ettort, demands attention & focus, and is perceived as
important to others in the organization
18. Flow a psychological state of ettortlessness, in which you become completely
absorbed in what you're doing and time seems to pass quickly
19. Organization when management encourages risk taking and new ideas, supports
al and fairly evaluates new ideas, rewards & recognizes creativity, and
encouragemen
encourages the sharing of new ideas throughout the company
t
20. BYOD Bring Your Own
3/
88
, ADMN 232 FINAL EXAM QUESTIONS AND CORRECT ANSWERS ALREADY
PASSED
Device 21.
4/
88