in game design with some appropriate use of subject
terminology
M1 Explain visual style and elements of gameplay used
in game design with reference to detailed illustrative
examples and with generally correct use of subject
terminology
D1 Critically evaluate visual style and elements of
gameplay used in game design with supporting
arguments and elucidated examples, and consistently
using subject terminology correctly
Jessreen Sandhu
, Contents
Terrain, objects, and architecture...............................................................................................4
Playable characters and non-playable characters.......................................................................5
Feedback Interface.....................................................................................................................7
Perspective..................................................................................................................................9
Gameplay..................................................................................................................................12
Interaction model..................................................................................................................12
Single player and Multiplayer..............................................................................................12
Narrative...............................................................................................................................12
Game Setting............................................................................................................................13
Physical and Temporal Setting.............................................................................................13
Environmental Setting..........................................................................................................13
Emotional and Ethical Setting..............................................................................................13
Goals, challenges, and rewards................................................................................................14
Addiction..................................................................................................................................14
Balance.....................................................................................................................................14
Rules.........................................................................................................................................15
Mechanics.................................................................................................................................15
Inventory..............................................................................................................................15
Scoring.................................................................................................................................15
Win Condition......................................................................................................................15
Jessreen Sandhu