Unity Certification questions with correct answers
Raycast - Correct Answer-This locates Colliders along the path of a ray mesh filter - Correct Answer-The component that takes a mesh from your assets and passes it to the Mesh Renderer for rendering on the screen mesh renderer - Correct Answer-A mesh component that takes the geometry from the Mesh Filter and renders it at the position defined by the object's Transform component mesh collider - Correct Answer-Checks every individual polygon in an object to see if it has collided with anything in the scene. it is the most accurate collider type collider - Correct Answer-An invisible shape that is used to handle physical collisions for an object. A _______doesn't need to be exactly the same shape as the object's mesh - a rough approximation is often more efficient and indistinguishable in gameplay. IsTrigger - Correct Answer-You check this box on a collider component to make it check to see when something Enters the bounding box of the collider trigger - Correct Answer-The scripting system can detect when collisions occur and initiate actions using the OnCollisionEnter function. However, you can also use the physics engine simply to detect when one collider enters the space of another without creating a collision. A collider configured as a ________ (using the Is ______ property) does not behave as a solid object and will simply allow other colliders to pass through. When a collider enters its space, a ________ will call the On_______Enter function on
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unity certification questions with correct answers