Ideas → Prototype → Product
Design Cycle: Evaluate → Design & analysis → Prototype
1. Evaluate: Where are they? Who are they? What are their constraints?
2. Design:
a. Create personas: Characterise different users. Fictitious name. Make them
relatable, show their goals, characteristics. This helps us better empathise
with the projected user.
b. Define the problem: Make a problem statement
i. Don’t consider the solution at all when identifying problems.
ii. Brainstorm Ideation: Brainstorming
iii. Sketch it out - rough, not precise
Ideas → Prototype → Product 1 Ideas → Prototype → Product 2
Design Cycle: Evaluate → Design & analysis → Prototype
1. Evaluate: Where are they? Who are they? What are their constraints?
2. Design:
a. Create personas: Characterise different users. Fictitious name. Make them
relatable, show their goals, characteristics. This helps us better empathise
with the projected user.
b. Define the problem: Make a problem statement
i. Don’t consider the solution at all when identifying problems.
ii. Brainstorm Ideation: Brainstorming
iii. Sketch it out - rough, not precise
Ideas → Prototype → Product 1 Ideas → Prototype → Product 2