Graded A+
Shaping Procedures - -Higher Reinforcer
for a behavior that models target behavior more. Fixed Schedule: Set number of responses or time
required before reinforcement is delivered
Operational Definitions - -Definition of a
behavior that is objective, clear, and complete. FR - -Fixed Ratio
(topography, straightforward, boundaries)
For every __ number of responses, reinforcement
is delivered
Conditioned Reinforcement - -Anything we
learn through our learning history to be a FR1: after every correct response
reinforcer (secondary reinforcement) FR3: After every 3 correct responses
Ex: Pen is at first nothing but you learn
(conditioned) to use with ink (reinforcer) FI - -Fixed Interval
For every __ amount of time (min/sec/hours)
Unconditioned Reinforcement - -Anything reinforcement is delivered. No reinforcement until
essential for survival that you do not have to time is up.
learn as a reinforcer (primary reinforcement)
FI1 min: Reinforcement after 1 min
Ex: Food, water sex
Intermittent Schedules of Reinforcement - -
Conditioned Punishment - -Stimulus that Reinforcement provided after and approximate
decreases future frequency of a behavior. number of responses or amount of time. "About"
Learned through pairing with a neutral stimulus. every __ times/minutes
Ex: Stove light on (neutral stimulus) = hot stove!
less likely to touch stove when light is on VR - -Variable Ratio
On average, reinforce every __ number of times
Unconditioned Stimulus (punishment) - -
Stimuli that are threats to survival that decrease EX: VR3: Reinforce about every 3rd correct
the future frequency of a behavior response
Ex: pain, cold, heat, loud sounds
VI - -Variable Interval
CRF (continuous schedule of reinforcement) - Reinforce for the first response after a variable
-Every time there is a correct response, amount of time. Flexible, average the time.
reinforcement is provided Produces a consistent response (slot machines!)
OR Ex: VI2 min: Reinforce after approximately 2
, Registered Behavior Technician Test Questions and Answers
Graded A+
minutes
You just went on a run. You are now back and
thirsty. You see your water bottle in the counter.
Schedules of Reinforcement Graph - - You screw off the top and drink the water -
-MO: Water
SD: Seeing the water bottle
MO - -Motivating Operation Response: Screwing off top to take a drink
SR+: Water that comes out
Alters the likelihood of a patient to participate
Value and behavior altering (more value
something has, the more likely they are to do the Identifying preferred items naturally (preference
behavior) assesments) - -Contrived Observation (free
operant): fill a room with things and time how
long they engage/interact with items
MO Chart - -Motivating operations --
Behavior Altering --Inc/Dec Naturalistic Observation: Same as contrived but
/ in their environment (home) with their own items
Value Altering
/
Establishing/Abolishing Operations Questions to ask for a preference Assessment -
-Open ended questions: what do you want
to play with today?
Establishing Operations (EO) - -An MO
that increases effectiveness of a stimulus, object, Provide a choice: do you want to play with play-
or event as a reinforcer in the moment doh or cars?
Increased Value (increase/evoke behavior) Offer a pre-task choice: Do you want to work for
skittles or the swing
Ex: Potato chips eaten = drink would be an MO
Can be caused by depravation
Single Stimulus (Preference Assessment) -
-Presented with one stimulus at a time, you
Abolishing Operations (AO) - -MO that record how long they engage with that stimulus
decreases the effectiveness of some stimulus, throughout an allotted time
object, or event as a reinforcer in the moment (successive choice)
Ex: Child presented with slinky and observed for
Decreased Value 3 minutes. Child engaged with item for 2 minutes
and 5 seconds
Ex: Eating food may decrease effectiveness of
an edible reinforcer
Can be caused by satiation Paired Stimulus (Preference Assessments) -
-Provide a forced choice between two
items (stimuli) at a time. Record [referred item.
Find MO, SD, Response, SR+ Pair each item with each other item in the set