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Exam (elaborations)

CPSC110 Pset3 solution

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Uploaded on
November 16, 2025
Number of pages
9
Written in
2025/2026
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;​; DO NOT PUT ANYTHING PERSONALLY IDENTIFYING BEYOND YOUR CWL IN THIS​
​FILE.​
​;; YOUR CWLs WILL BE SUFFICIENT TO IDENTIFY YOU.​
​;;​

(​ require 2htdp/image)​
​(require 2htdp/universe)​
​(require spd/tags)​

​(@assignment psets/pset-03);Do not edit or remove this tag​

​;; Bounce a single ball around the screen.​

;​; IMPORTANT:​
​;; This problem set will form the basis for problem sets 4 and 5 as well.​
​;; You are strongly advised to put in the effort to do well on this​
​;; problem set so that you then have an easier time with problem sets​
​;; 4 and 5.​
​;;​

;​; For this problem set you must complete the design of a world program.​
​;; The complete program must have the following behaviour:​
​;; - there is a green background, with a single white ball​
​;; bouncing around inside that box​
​;; - when the ball hits the top/right/bottom/left of the box it​
​;; bounces in the usual way a ball would bounce off of a wall​
​;; - clicking the mouse replaces the ball with a new ball, at the​
​;; current mouse position, and with a small random x,y velocity​
​;;​
​;; Note that we are giving you significant help in the starter file.​
​;; There is a complete data design, some complete helper functions, as​
​;; well as a some wish list entries. You absolutely MUST​
​;; - not edit any of the complete design elements we give you​
​;; - complete the wish list entries we give you, and do so in a way​
​;; that is consistent with the rest of the design we give you​
​;; - must use the helpers we give you as part of your solution​
​;;​
​;; We recommend that you begin by first going through the entire file to​
​;; understand what is already complete and what you need to complete.​
​;;​
​(@problem 1)​
​(@htdw Ball)​

;​; Constants:​
​(define WIDTH 605)​
​(define HEIGHT 535)​

​(define BALL-RADIUS 10)​

, (​ define TOP (+ 0 BALL-RADIUS)) ;these constants define the "inner box"​
​(define BOT (- HEIGHT 1 BALL-RADIUS)) ;that constrains the center of the ball​
​(define LEF (+ 0 BALL-RADIUS)) ;​
​(define RIG (- WIDTH 1 BALL-RADIUS)) ;​

​(define BALL (circle BALL-RADIUS "solid" "white"))​

​(define MTS (rectangle WIDTH HEIGHT "solid" "green"))​


;​;​
​======================================================================​
​=====​
​;;​
​======================================================================​
​=====​
​;; Data definitions:​

​(@htdd Ball)​

(​ define-struct ball (x y dx dy))​
​;; Ball is (make-ball Number Number Number Number)​
​;; interp. (make-ball x y dx dy) is ball​
​;; - position x, y in screen coordinates​
​;; - velocity dx, dy in pixels/tick​
​(define B1 (make-ball (/ WIDTH 2) (/ HEIGHT 2) 4 -3))​

​(@dd-template-rules compound)​

​(define (fn-for-ball b)​
​(... (ball-x b)​
​(ball-y b)​
​(ball-dx b)​
​(ball-dy b)))​


;​;​
​======================================================================​
​=====​
​;;​
​======================================================================​
​=====​
​;; Functions:​

(​ @htdf main)​
​(@signature Ball -> Ball)​
​;; start the game, call with (main B1)​
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