Starting Out with Programming Logic and
Design, 5th Edition Final Complete
Answers
A variable is a storage location in memory that is represented by a name and can
hold different values during the execution of the program. - ANSWER-True
The variable name myBookTitle is written in camelCase convention. - ANSWER-
True
The following two expressions will always yield identical results:
(a + b) / c
a + b / c - ANSWER-False
An uninitialized variable is a variable that has been declared and automatically
initialized to zero. - ANSWER-False
Flowcharts and pseudocode documents are the same thing. - ANSWER-False
A sequence of characters that is used as data is called a string. - ANSWER-True
The arguments in a module call and the parameters listed in the module header
must be of compatible data types. - ANSWER-True
When an argument is passed by value, the communication channel works only in
one direction. - ANSWER-True
The hierarchy chart does not reveal any details of the steps taken inside the module.
- ANSWER-True
Modules can be written for commonly needed tasks, and those modules can be
incorporated into each program that needs them. - ANSWER-True
Modules make it impossible for programmers to work in teams. - ANSWER-False
The top-down design process is sometimes called stepwise refinement. - ANSWER-
True
The scope of a variable is the segment of the program in which the variable can be
accessed. - ANSWER-False
In most languages a module definition has three parts: a header, body, and footer. -
ANSWER-False
Design, 5th Edition Final Complete
Answers
A variable is a storage location in memory that is represented by a name and can
hold different values during the execution of the program. - ANSWER-True
The variable name myBookTitle is written in camelCase convention. - ANSWER-
True
The following two expressions will always yield identical results:
(a + b) / c
a + b / c - ANSWER-False
An uninitialized variable is a variable that has been declared and automatically
initialized to zero. - ANSWER-False
Flowcharts and pseudocode documents are the same thing. - ANSWER-False
A sequence of characters that is used as data is called a string. - ANSWER-True
The arguments in a module call and the parameters listed in the module header
must be of compatible data types. - ANSWER-True
When an argument is passed by value, the communication channel works only in
one direction. - ANSWER-True
The hierarchy chart does not reveal any details of the steps taken inside the module.
- ANSWER-True
Modules can be written for commonly needed tasks, and those modules can be
incorporated into each program that needs them. - ANSWER-True
Modules make it impossible for programmers to work in teams. - ANSWER-False
The top-down design process is sometimes called stepwise refinement. - ANSWER-
True
The scope of a variable is the segment of the program in which the variable can be
accessed. - ANSWER-False
In most languages a module definition has three parts: a header, body, and footer. -
ANSWER-False