Review Questions and Correct Answers/ 2026
Wwise 101 Practice Exam
The green activity indicators in the Mixing Desk show when an object is passing
audio, however what must you first do in order for them to function? - ANSWER-
Click the Start Capture button
What can be controlled from a Soundcaster Session? 5 examples - ANSWER-a.
Sound SFX Playback
b. RTPC Values
c. Switch Settings
d. State Settings
e. Event Playback
What does profiling do? - ANSWER-a. It allows you to monitor the details of
sound engine performance during gameplay.
b. It allows you to record a log of information coming from the Wwise sound
engine as the game is played in real-time.
c. Allows you to evaluate the information that is being sent from the game to the
Wwise sound engine.
What does the Stream feature in the Property Editor's General Settings tab do? -
ANSWER-The audio file is played from the stored file on disk, rather than being
placed into RAM when the Soundbank is loaded.
pg. 1
, In the Profiler Layout, which view by default allows you to monitor CPU
performance in the form of a graph? - ANSWER-Performance Monitor
In the Project Settings' General tab, what does the Volume Threshold do? -
ANSWER-It is used in conjunction with an object's Kill Voice property in order to
minimize the impact on the game system's CPU by not playing sounds that fall
below the defined threshold
Which tab in the Project Settings menu allows you to select active platforms and
change parameters such as volume threshold and max voice instances? -
ANSWER-General
What is the default setting for Max Voice Instances in the Project Settings menu? -
ANSWER-256
What codecs can Wwise convert wav files to? 3 Examples - ANSWER-a.
ADPCM
b. AAC
c. Ogg Vorbis
If a user wanted to ensure a specific audio file doesn't ever inadvertently get turned
off during gameplay, what feature could they utilize to specify the audio's
importance in the soundscape? - ANSWER-Playback Priority
What does "Max Size" in SoundBank Manager refer to? - ANSWER-The budget
for the maximum number of bytes the Soundbank should be.
T/F? In order for a SoundBank to be loaded at run-time, code must be written into
the game that loads the desired SoundBank. That name of the SoundBank,
pg. 2