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Examen

Game Design EOPA 2025 – Complete Study Guide, Practice Test, and Exam Preparation for Game Design Pathway Students

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Game Design EOPA 2025 – Complete Study Guide, Practice Test, and Exam Preparation for Game Design Pathway Students

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1|Page


Game Design EOPA 2025 – Complete Study Guide, Practice Test,
and Exam Preparation for Game Design Pathway Students




Get ready for your 2025 Game Design EOPA (End of Pathway Assessment) with this all-in-
one study guide. Learn key game development concepts, coding fundamentals, design theory,
and project management to ace your exam and earn your Game Design certification.




Game Design EOPA 2025
Game Design End of Pathway Assessment
EOPA practice test game design
Game design pathway certification




You should always paint model textures at the minimum resolution required (T/F): - ANSWER-
False



Which material rendering mode uses black in the alpha channel to define where a material is
NOT appearing? - ANSWER-Cutout



Which of the following is not a guideline for clean polygonal modeling:



Before exporting you should delete history on your static meshes (T/F): - ANSWER- ANSWER-
Keep the polygon count high -True



Albedo of a material is defined as: - ANSWER-The color of the material without any lighting data

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This material property controls spreading of light on microsurface detail: - ANSWER-Smoothness



To make a glass-like material which rendering mode should be used? - ANSWER-Transparent



Which of the following is not supported to import to unity from a 3D application? - ANSWER-
NURBS



The specular property of a material: - ANSWER-Controls color and strength of reflection



Physics Materials define: - ANSWER-Friction and Bounce



In a rigidbody, this enables objects to fall: - ANSWER-Use Gravity



To add a box collider to a gameObject using the top menu, choose: - ANSWER-
Components>Physics>Box Collider



What method is called when the button is clicked? - ANSWER-Audiosource.play



All UI elements are placed in: - ANSWER-the Canvas



In order for a variable to be accessed by a button it must be: - ANSWER-Public



Which Canvas render mode will display overlaid on top of all camera views? - ANSWER-Screen
Space Overlay



Which component allows canvas to resize with display? - ANSWER-Canvas Scaler

,3|Page


Which setting allows UI text to display regardless of size? - ANSWER-Overflow



In which UI component would you use a Sprite? - ANSWER-Image



Some of the available options for the Transition property of a button are? - ANSWER-Sprite
Swap and Color Tint



What material shader allows for a procedural sky? - ANSWER-Skybox



Textures that seamlessly repeat allow for better resolution repeating over space (T/F): -
ANSWER-True



This material property causes polygons to appear and light as if they had more surface detail: -
ANSWER-Normal



Texture Maps should be which ratio? - ANSWER-1:1



When creating Unity Materials it is best to work with an unlit scene (T/F): - ANSWER-False



The preferred format for exporting models is: - ANSWER-FBX




Colliders should be sized: - ANSWER-To the area that players will collide with



The role of a raycast is to: - ANSWER-Locate colliders along the path of a ray



GameObjects can only have a single collider applied to it (T/F): - ANSWER-False

, 4|Page




Which window allows parenting of gameObjects?: - ANSWER-Hierarchy Window



In a Rigidbody, this enables objects to collide but does not apply Physics: - ANSWER-isKinematic



In a rigidbody component, this determines the air resistance from forces affecting the
Gameobject: - ANSWER-Drag



Clicking on the cube left of the name of a gameObject in the inspector window allows you to: -
ANSWER-Apply a custom Icon



Score accumulation, attacking and player health are examples of: - ANSWER-Game Mechanics



Which of the following is NOT a Unity built-in controllers?: - ANSWER-User-Defined



Which of the following methods would be used to move an object to a new position over time?
: - ANSWER-Vector3.lerp



Which method does not return a value? : - ANSWER-void Start()



Which Unity attribute should you use to hide a public variable from the Inspector? : - ANSWER-
HideInInspector



To efficiently scale an FBX model throughout the project where would you set the scale?: -
ANSWER-Model Import Settings

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Subido en
3 de noviembre de 2025
Número de páginas
45
Escrito en
2025/2026
Tipo
Examen
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