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Examen

3ds Max Final Prep Exam Questions and Answers 100% Pass |Verified and Updated

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3ds Max Final Prep Exam Questions and Answers 100% Pass |Verified and Updated

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3ds Max Final Prep
Study online at https://quizlet.com/_hu647x

1. viewing a series of related still images in quick succession causes them to
appear as if they are in continuous motion. Based on " Persistence of Vision": -
Animation
2. Two dimensional view of an object , as seen from the Top, Bottom, Front, Back,
Left, or Right.: Orthographic Views
3. the sides of an object are equally inclined to the screen.: Isometric View
4. objects are viewed with the rules of perspective applied to them. They have
a vanishing point.: Perspective View
5. A wireframe box that encloses the extents of an object.: Bounding Box
6. Most used part of the interface. The command panel comprises six user-in-
terface panels that give you access to most of the modeling features of 3ds
Max, as well as some animation features, display choices, and miscellaneous
utilities.: Command Panel
7. is a straight or curved line that connects two vertices in a mesh object or
spline.: Edge
8. a type of deformable object. It provides controls for manipulating a mesh
object made up of triangular faces as an object and at three sub-object levels:
vertex, edge and face.: Editable Mesh
9. An editable poly is a polygonal mesh; that is, unlike an editable mesh, it uses
more than three-sided polygons.: Editable Poly
10. one of two or more individual mesh objects grouped together into one larger
object.: Element
11. an objects maximum dimensions in X, Y, and Z.: Extents
12. planar objects that fill in the gaps between edges in the object structure. A
face typically has three sides;: Faces
13. planar objects that fill in the gaps between edges in the object structure. A
Polygon has three or more sides;: Polygons
14. an icon-based menu available from any button that has a small black trian-
gle: Flyout
15. This is the number of frames displayed for every second of real time.: Frame
Rate



, 3ds Max Final Prep
Study online at https://quizlet.com/_hu647x

16. geometry that appears in viewports, but not in the scene. You manipulate
a gizmo to modify the scene geometry or other effects. Provides a visual aid
when you transform objects.: Gizmo
17. two-dimensional arrays of lines similar to graph paper: Grids
18. record the beginning and end of each transformation of an object or element
in the scene.: Keyframes
19. - provides quick access to tools and dialog boxes for many of the most
common tasks in 3DS Max.: Main Toolbar
20. is used to design materials and maps.: Material Editor
21. data that you assign to the surface or faces of an object so that it appears a
certain way when rendered. Materials affect the color of objects, their glossi-
ness, their opacity, and so on.: Material
22. displays drop down menus common to many software programs.: Menu Bar
23. a type of geometric model of a three-dimensional object in which the basic
shape is made up of points, or vertices, connected by edges: Mesh
24. the display area of the user interface that allows you to view and manipulate
the modifiers on an object.: Modifier Stack
25. change an object's geometrical structure, deforming it in some way.: Modifiers
26. the buttons that control the display and navigation of the viewports.: Navigation
Controls
27. means an object in the scene, such as primitive geometry like boxes and
spheres, more complex geometry such as Booleans, and so on.: Object
28. a setting or value that you can change.: Parameter
29. (short for Picture Element) is a single point in a graphic image.: Pixel
30. To output the image or scene with camera, lights, shadows, modifiers, and
materials applied to it.: Render
31. portion of a spline between two vertices: Segment
32. a collection of vertices and connecting segments that form a line or curve.-
: Spline
33. contains information about the scene and the active command.: Status Bar
34. a subset of an object's geometry.an editable mesh object's sub-objects are
vertices, edges, faces, polygons, and elements.: Sub-object


, 3ds Max Final Prep
Study online at https://quizlet.com/_hu647x

35. change an object or the objects location. Usually done with Move, Rotate or
Scale.: Transform
36. a single point whose sole property is its position in 3D space, which is
typically defined by values for the X axis, Y axis, and Y axis.: Vertex
37. a 3D navigation tool that also lets you switch between standard and isomet-
ric views.: ViewCube
38. area of the User Interface where the objects are displayed: Viewport
39. viewport display setting that lets you view objects in a given viewport as a
wire mesh.: Wireframe
40. series of steps to perform a task.: Workflow
41. That the rollout is expended: - sign indicates
42. It turns yellow: When you activate a Viewport
43. The Clone Options dialog box is displayed: With the Select and Move button active and holding
down the SHIFT key
44. Enables you to select multiple objects: The CTRL key
45. Creates one-half of a sphere: A hemisphere value of 0.5
46. Allows you to align one object with another based on align position, orien-
tation and or scale: The Align Selection dialog box
47. Object-Space Modifier section: The Edit Mesh modifier is located in the
48. Is an Autodesk modeling and animation software: 3ds Max
49. Is a Standard Primitive: Box
50. A line with at least 2 vertices: Spline
51. Turns the Grid off and on in viewports: The G Key
52. Is docked on the right side by default: Command Panel
53. Can be accessed from the Application menu: Reset
54. From the Application pull-down menu: Select Save As
55. Is a Navigation Control: Zoom
56. Allows you to select multiple objects: Holding down the CTRL key
57. Are Transforms: Move, Scale, and Rotate
58. Used for selecting and modifying the scenes.: The Main Toolbar has tools

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Subido en
13 de octubre de 2025
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