COMP 3300 FINAL EXAM STUDY
QUESTIONS AND CORRECT ANSWERS.
What does good user experience do? - ANS Helps align a games design intent with the
player's actual experience.
What is good usability, according to Hodent? - ANS Paying attention to human limits in
memory, attention, and perception to remove unintended challenges for the user.
What is involved in the Signs and Feedback pillar? (Hodent, Usability) - ANS Informing the
user about the system state (informative signs) convincing/persuading the user to do a certain
action (inviting signs) and giving a reaction to user action (feedback).
Ex: Explosion when something is destroyed, or health bar to show user's health
What is involved in the Clarity pillar? (Hodent, Usability) - ANS Presenting signs and feedback
to the player in a way that makes them easy to perceive.
Ex: Not too much text cluttering screen, concise information/explanations, good choices for
text color.
Can only attend to so much at once.
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, What is involved in the Form follows Function pillar? (Hodent, Usability) - ANS Presenting
object/characters/icons in a way that implies their use or meaning through their design.
A design may "afford" or imply a certain function/behaviour.
Ex: A user would expect a door with a handle to be able to be openedl, without having to be
told.
What is involved in the Consistency pillar? (Hodent, Usability) - ANS Presenting signs and
feedback to the user in a logical way, such that similar forms have similar functions.
Leverages the user's existing memory and learning.
Ex: If one door can be opened, a similar looking door should also be able to be opened.
What is involved in the Minimum Workload pillar? (Hodent, Usability) - ANS Minimizing the
physical and cognitive efforts/load of the user when possible.
Ex: Taking care not to use control schemes that are physical difficult, being aware of the limits
of working memory.
What is involved in the Error Prevention and Error Recovery Pillar? (Hodent, Usability) -
ANS Being mindful of unintentional mistakes during design to minimize the chance of user
error, and making it easier to undo any unintentional mistakes or slips.
Ex: Fitt's Law: putting space between confirm and cancel buttons. Requiring confirmation
before deleting something important.
What is involved in the Flexibility Pillar? (Hodent, Usability) - ANS Providing the user with
customization options to custom their experience to their specific needs or skills.
2 @COPYRIGHT 2025/2026 ALLRIGHTS RESERVED
QUESTIONS AND CORRECT ANSWERS.
What does good user experience do? - ANS Helps align a games design intent with the
player's actual experience.
What is good usability, according to Hodent? - ANS Paying attention to human limits in
memory, attention, and perception to remove unintended challenges for the user.
What is involved in the Signs and Feedback pillar? (Hodent, Usability) - ANS Informing the
user about the system state (informative signs) convincing/persuading the user to do a certain
action (inviting signs) and giving a reaction to user action (feedback).
Ex: Explosion when something is destroyed, or health bar to show user's health
What is involved in the Clarity pillar? (Hodent, Usability) - ANS Presenting signs and feedback
to the player in a way that makes them easy to perceive.
Ex: Not too much text cluttering screen, concise information/explanations, good choices for
text color.
Can only attend to so much at once.
1 @COPYRIGHT 2025/2026 ALLRIGHTS RESERVED
, What is involved in the Form follows Function pillar? (Hodent, Usability) - ANS Presenting
object/characters/icons in a way that implies their use or meaning through their design.
A design may "afford" or imply a certain function/behaviour.
Ex: A user would expect a door with a handle to be able to be openedl, without having to be
told.
What is involved in the Consistency pillar? (Hodent, Usability) - ANS Presenting signs and
feedback to the user in a logical way, such that similar forms have similar functions.
Leverages the user's existing memory and learning.
Ex: If one door can be opened, a similar looking door should also be able to be opened.
What is involved in the Minimum Workload pillar? (Hodent, Usability) - ANS Minimizing the
physical and cognitive efforts/load of the user when possible.
Ex: Taking care not to use control schemes that are physical difficult, being aware of the limits
of working memory.
What is involved in the Error Prevention and Error Recovery Pillar? (Hodent, Usability) -
ANS Being mindful of unintentional mistakes during design to minimize the chance of user
error, and making it easier to undo any unintentional mistakes or slips.
Ex: Fitt's Law: putting space between confirm and cancel buttons. Requiring confirmation
before deleting something important.
What is involved in the Flexibility Pillar? (Hodent, Usability) - ANS Providing the user with
customization options to custom their experience to their specific needs or skills.
2 @COPYRIGHT 2025/2026 ALLRIGHTS RESERVED