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Video Game Design Chapter 4 Review 2025/2026 – 65+ Verified Questions & Answers | Game Views, Color Theory, Scene Layout, Pixel Art, Animation, Coordinate Systems

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This Chapter 4 Review for Video Game Design (2025/2026 edition) contains over 65 exam-style questions with fully verified answers, crafted to support student mastery of visual design, in-game perspectives, pixel graphics, and animation principles. The guide is ideal for test preparation, concept reinforcement, and in-class reviews. Students will explore a wide range of game design principles and digital media concepts, such as: Game perspectives: first-person, second-person, third-person, 2D, 2.5D, and overhead views Visual storytelling tools: color palette, scene layout, storyboards, parallax scrolling Art and graphics terms: pixels, pixelation, interpolation, dithering, masking color, native pole Coordinate systems and motion: Cartesian grid (X, Y values), origin point, movement directions 3D modeling and structure: mesh, vertex, edge, face, tessellation, UV sphere vs geodesic sphere Animation styles: static vs active animation, flipbook animation (Pivot Stickfigure Animator), wireframe view Game rendering effects: shading, vanishing points, proportional scaling, visual perspective File formats and compression: JPEG, DPI (dots per inch), lossless vs lossy compression Design vocabulary and mood representation: color theory (e.g., red for passion, gray for gloom), backdrop vs active objects Ideal for students enrolled in: Video Game Design (middle school, high school, or college-level courses) Game Art, Animation, or Digital Media programs Technology Education and Computer Graphics courses Students preparing for certifications or end-of-unit assessments Interactive media and STEM-focused design tracks The document is highly structured and clearly answers real test-style questions that are conceptually accurate and educationally aligned. It helps learners build critical visual literacy, coding logic, and design thinking—all essential skills for future game designers. Keywords: video game design, chapter 4 review, 65 questions, game views, first person, third person, color palette, pixels, scene layout, coordinate system, interpolation, animation, parallax, pixel shading, visual perspective, tessellate, mesh, convex, concave, sprite design

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Subido en
9 de septiembre de 2025
Número de páginas
8
Escrito en
2025/2026
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Video Game Design Chapter 4 Review
2025/2026 Exam Questions and Correct
Answers | New Update



Which of the following is not a dimension used in video games? - 🧠

ANSWER ✔✔1D


Which perspective is rarely used in video games? - 🧠 ANSWER ✔✔Second

person

Which perspective is displayed as though seen through the eyes of the

character? - 🧠 ANSWER ✔✔First person


Which perspective includes overhead view and platform view as popular

2D games? - 🧠 ANSWER ✔✔Second person


The classic video game Frogger uses which view? - 🧠 ANSWER

✔✔Overhead

, Which term best describes a general set of colors used consistently

throughout a scene? - 🧠 ANSWER ✔✔color palette


What is the view the player has during gameplay? - 🧠 ANSWER

✔✔perspective


Which of the following colors best conveys a mood of gloom? - 🧠 ANSWER

✔✔gray


Which of the following colors best conveys a mood of passion? - 🧠

ANSWER ✔✔red


What is the term for the placement of objects on a game frame to create an

attractive layout, obstacles, and objectives that conveys the story and

mood? - 🧠 ANSWER ✔✔scene


With which type of objects can the player interact? - 🧠 ANSWER ✔✔active


Objects like trees and clouds that do not damage or reward the player are

what type of objects? - 🧠 ANSWER ✔✔backdrop


Which of the following is a drawing of the scenes to tell the story? - 🧠

ANSWER ✔✔storyboard

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