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Examen

WGU D278 Scripting and Programming – Foundations QUESTIONS WITH ANSWERS

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WGU D278 Scripting and Programming – Foundations QUESTIONS WITH ANSWERS

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WGU D278 Scripting and Programming – Foundations

QUESTIONS WITH ANSWERS




1.A b means a is not equal to b.: !=

2._ is called an underscore.: _

3.A b means a is less-than b.: <

4.A b means a is less-than-or-equal to b.: <=

5.A b means a is equal to b.: ==

6.A b means a is greater-than b.: >

7.A b means a is greater-than-or-equal to b.: >=

8. : The knapsack problem with the quantity of each item limited to 1.: 0-

1 knapsack problem

9.An abstract data type (ADT) is a data type whose creation and update are

constrained to specific well-defined operations.: abstract data type / ADT

10.Abstraction means to have a user interact with an item at a high-level,

with lower-level internal details hidden from the user (aka information hiding

or encapsulation).: Abstraction / information hiding / encapsulation


,11.A UML is a flowchart, similar to zyFlowchart, used to describe the

flow of an activity or set of activities.: activity diagram

12.The addition operator is +, as in x + y.: addition / +

13.A program can be built by doing small amounts of each SDLC

phases in sequence, and then repeating, known as the agile approach

(or spiral approach).: agile approach / spiral approach

14.Civilization's earlier lasted many thousands of years.: agricultural age

15.An is a sequence of steps that solves a problem, generating

correct output for any valid input values.: algorithm

16. is typically measured by the algorithm's computational complexity.:

Al- gorithm efficiency

17.Algorithm time efficiency: The number of calculations required to solve

a problem.: algorithm time efficiency

18.The phase determines the goals and requirements for a system.:

analy- sis

19.An is a value provided to a function's parameter during a function

call. Any function input values, or , appear within ( ), and are separated

by commas if more than one.: argument

20.An is a special variable having one name, but storing a list of data


,items, with each item being directly accessible.: array

21. is a popular code for characters.: ASCII

22.An assigns the variable on the left-side of the = with the current

value of the right-side expression.: assignment statement

23.An algorithm's is the space complexity not including the input data.: -

auxiliary space complexity






, 24.A visualizes dynamic behavior of software, such as the flow of

an algorithm.: behavioral diagram

25.An algorithm's is the scenario where the algorithm does the minimum

possible number of operations.: best case

26.Computers can only represent two values (0 or 1), so base two

numbers, known as ("bi" refers to two).: binary numbers

27. is a faster algorithm for searching a list if the list's elements are

sorted and directly accessible (such as an array). Divides an item into two

halves, runs a test to decide in which half something lies, and repeats the

binary search on that half.: Binary search

28.A single 0 or 1 is called a .: bit

29.A is a type that has just two values: true or false.: Boolean

30.{ } are .: braces

31.[ ] are .: brackets

32.In a program, a is a sequence of statements only executed under

a certain condition.: branch

33.In a program, a problem's cause is called a bug, and troubleshooting

is called debugging.: bug / debugging

Información del documento

Subido en
3 de septiembre de 2025
Número de páginas
31
Escrito en
2025/2026
Tipo
Examen
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Preguntas y respuestas
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