IS 303 Final Exam [UMBC] Exam – Latest 2025
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Practice questions for this set
Learn 1 /7 Study with Learn
where the best idea is selected from the multiple prototypes
Choose an answer
1 Choosing 2 Contextual Menus
3 Flat Menus 4 6. Reflect
Don't know?
Terms in this set (40)
, 1. Establishing requirements
• Understand users, determine support product can
provide
2. Designing alternatives - core activity of ID •
Interaction Design Suggest ideas to meet requirements
3. Prototyping
• Lots of methods. Paper-based is good early
4. Evaluating
• Determine usability of a product
• Understand the problem space
- What already exists? What needs to be done?
• Understand what target users might, would, or
should do with a new design.
1. Define
- Actions a person might perform and emotions a
person might feel.
• Scenarios - a narrative of use
- Precise detail, sensory awareness, vivid descriptions
• Understanding wants and needs and accumulating
artifacts
• Design solution is judged on relevance to the
2. Discover
individual who must use the system
• The User is Not Me!!
• Observations and Contextual Inquiry
• Iterative cycle
• Rapid ideation sketching
3. Synthesize, 4.
• More scenarios and storyboards
Construction, 5.
• Working towards a possible solution using both
Refinement
Convergent (Best) and Divergent (Innovative) thinking
• Testing with users, e.g. Think Aloud Protocol
• Assessing success
6. Reflect • Be critical of process and pitfalls
• Plan to be better next time
Version | with Questions and Correct Answers |
Verified & Graded A+
Save
Practice questions for this set
Learn 1 /7 Study with Learn
where the best idea is selected from the multiple prototypes
Choose an answer
1 Choosing 2 Contextual Menus
3 Flat Menus 4 6. Reflect
Don't know?
Terms in this set (40)
, 1. Establishing requirements
• Understand users, determine support product can
provide
2. Designing alternatives - core activity of ID •
Interaction Design Suggest ideas to meet requirements
3. Prototyping
• Lots of methods. Paper-based is good early
4. Evaluating
• Determine usability of a product
• Understand the problem space
- What already exists? What needs to be done?
• Understand what target users might, would, or
should do with a new design.
1. Define
- Actions a person might perform and emotions a
person might feel.
• Scenarios - a narrative of use
- Precise detail, sensory awareness, vivid descriptions
• Understanding wants and needs and accumulating
artifacts
• Design solution is judged on relevance to the
2. Discover
individual who must use the system
• The User is Not Me!!
• Observations and Contextual Inquiry
• Iterative cycle
• Rapid ideation sketching
3. Synthesize, 4.
• More scenarios and storyboards
Construction, 5.
• Working towards a possible solution using both
Refinement
Convergent (Best) and Divergent (Innovative) thinking
• Testing with users, e.g. Think Aloud Protocol
• Assessing success
6. Reflect • Be critical of process and pitfalls
• Plan to be better next time