Scripting And Programming Foundations WGU
D278 – Questions With A+ Solutions
Three basic instruction types Correct Answer - Input, process,
output
Computational thinking Correct Answer - Creating a sequence
of instructions to solve a problem (aka algorithm)
Algorithm Correct Answer - A sequence of instructions that
solves a problem
Flowchart Correct Answer - A graphical language for creating
or viewing computer programs
Coral Code Language Correct Answer - A language intended for
learning to program
Two versions: flowchart and code
Looks like pseudocode, but follows rules that allow execution
Program Correct Answer - A list of statements
Each statement is carrying out some action and executing one at a
time
String literal Correct Answer - consists of text (characters)
within double quotes
Ex: "Go #57!".
Cursor Correct Answer - Indicates where the next output item
will be placed in the next output
, The system automatically moves the cursor after the previous
output item
Newline Correct Answer - \n
Special sequence who appearance in an output string literal causes
the cursor to move to the next output line
Exists visibly in the output
Comment Correct Answer - // this is an example of a comment
Text a programmer adds to a program to be read by humans but
ignored by a program when executing
Use // before the comment
Includes the entire line of text.
White space Correct Answer - Refers to blank spaces between
items within a statement and to newlines
Improves readability
Ignored in execution
Moore's Law Correct Answer - Observation that switch sizes
reduce by half every two years
Bit Correct Answer - A single unit of binary consisting of only
one place whose value can be 0 or 1.
Byte Correct Answer - 8 bits
ASCII Correct Answer - A popular code for characters
Pseudocode Correct Answer - Text that resembles a program
in a real programming language but is simplified to aid human
understanding.
D278 – Questions With A+ Solutions
Three basic instruction types Correct Answer - Input, process,
output
Computational thinking Correct Answer - Creating a sequence
of instructions to solve a problem (aka algorithm)
Algorithm Correct Answer - A sequence of instructions that
solves a problem
Flowchart Correct Answer - A graphical language for creating
or viewing computer programs
Coral Code Language Correct Answer - A language intended for
learning to program
Two versions: flowchart and code
Looks like pseudocode, but follows rules that allow execution
Program Correct Answer - A list of statements
Each statement is carrying out some action and executing one at a
time
String literal Correct Answer - consists of text (characters)
within double quotes
Ex: "Go #57!".
Cursor Correct Answer - Indicates where the next output item
will be placed in the next output
, The system automatically moves the cursor after the previous
output item
Newline Correct Answer - \n
Special sequence who appearance in an output string literal causes
the cursor to move to the next output line
Exists visibly in the output
Comment Correct Answer - // this is an example of a comment
Text a programmer adds to a program to be read by humans but
ignored by a program when executing
Use // before the comment
Includes the entire line of text.
White space Correct Answer - Refers to blank spaces between
items within a statement and to newlines
Improves readability
Ignored in execution
Moore's Law Correct Answer - Observation that switch sizes
reduce by half every two years
Bit Correct Answer - A single unit of binary consisting of only
one place whose value can be 0 or 1.
Byte Correct Answer - 8 bits
ASCII Correct Answer - A popular code for characters
Pseudocode Correct Answer - Text that resembles a program
in a real programming language but is simplified to aid human
understanding.